Tips, Tricks, and Newb Questions!

[quote=“Timdjin, post:4060, topic:42”]Thanks for the weiredest prescription ever doc, but 'tis the apocalypse and only day 6, I didn’t find any iodine tablets yet, no coffee, and I never saw a vibrator or a sex shop anywhere yet, in-game that is. And wouldn’t it still take about 2 weeks of treatement?
I was thinking of something along the line of wholesale survivors murder. Can the problem be solved by murdering more NPCs? Like with the zombie children? Will it affect the morale right now?

And yes giving yourself the psychopath trait doesn’t help with current morale problems.[/quote]

I prescribed you the best way I’ve got: spawn in the items and go from there. To my knowledge, killing more NPCs won’t help.

Or you could take Prozac for a few days, it wont clean your morale, but its a quicker alternative if you have some handy.

try get some toast-ems some can give you realy big morale you can alslo smoke some weed

if you need iode try loot some radioactive areas like Hazardous waste sarcophagus just do not stay there too long if you do not have ANBC suit or other

Hi guys I’m playing the experimental and have come across the “folding light frame”. Anyone know how this works?

I want to be able to put some on the side of my vehicle with solars on it and fold them away when driving. Is this possible?

Smores. They are rare, as all three ingredients cannot be crafted, but the recipe gives 4 and each one give +60 morale.

[quote=“Jack Slinger, post:4064, topic:42”]Hi guys I’m playing the experimental and have come across the “folding light frame”. Anyone know how this works?

I want to be able to put some on the side of my vehicle with solars on it and fold them away when driving. Is this possible?[/quote]

Nah, they dont work like that, they are just a part for a folding bicycle I believe.

Can somebody point me in a direction of some kind of a guide on hordes?
Specifically, I’m interested in their behavior. It seems that driving any kind of a car with or without a muffler immediately draws attention from hordes around at least 20 map squares, if not more. Didn’t test it with bicycles, but I imagine results will be same.
Also, do they eventually exhaust their spawns or are they infinite in their radius?

[quote=“incide, post:4067, topic:42”]Can somebody point me in a direction of some kind of a guide on hordes?
Specifically, I’m interested in their behavior. It seems that driving any kind of a car with or without a muffler immediately draws attention from hordes around at least 20 map squares, if not more. Didn’t test it with bicycles, but I imagine results will be same.
Also, do they eventually exhaust their spawns or are they infinite in their radius?[/quote]

If you don’t mind taking a look under the hood, so to speak, the Debug Menu allows you to go to the hordes map with… j I think. It’ll show you their numbers, where they’re going and I think at what speed or something.
Their spawn numbers are limited and they’re drawn to noise.

Farming question.

Can crops get trampled or eaten? If not, is there any reason (apart from my own safety) that I should enclose my farm land in a fence?

[quote=“skyhog281, post:4069, topic:42”]Farming question.

Can crops get trampled or eaten? If not, is there any reason (apart from my own safety) that I should enclose my farm land in a fence?[/quote]

Nah, im not sure about spitters and hulks, but nothing else seems to affect your crops.

Is there a way to tell which version’s there are on the download page?

While when I start up cataclysm there’s a little thing below the big title that tells me the version,in this case version: d96c06d

But on the download page it just says stuff like cataclysmdda-0.A-1853.zip.

I can never tell if I have the up to date version or not,I don’t want to download the thing every now and then to tell if I have the latest version or not.

[quote=“blazing glory, post:4071, topic:42”]Is there a way to tell which version’s there are on the download page?

While when I start up cataclysm there’s a little thing below the big title that tells me the version,in this case version: d96c06d

But on the download page it just says stuff like cataclysmdda-0.A-1853.zip.

I can never tell if I have the up to date version or not,I don’t want to download the thing every now and then to tell if I have the latest version or not.[/quote]

Short of visiting the page, no.

The hash on the experimental title screen is the last commit merged. Comes in handy for bughunting, but, being a hash, it’s not much good for counting anything. The numbers on the download page are the build number. The higher the build number, the newer the build. I merged some language updates earlier today to create build 1867, which as of this posting is the latest experimental.

Since the “latest version” can change dramatically depending on what’s happening in dev, the best policy I’ve got is to grab the latest if you hit a bug or feel like a change. Being a dev, I’ve always got latest…but I never have the time to seriously play it.

[quote=“blazing glory, post:4071, topic:42”]Is there a way to tell which version’s there are on the download page?

While when I start up cataclysm there’s a little thing below the big title that tells me the version,in this case version: d96c06d

But on the download page it just says stuff like cataclysmdda-0.A-1853.zip.

I can never tell if I have the up to date version or not,I don’t want to download the thing every now and then to tell if I have the latest version or not.[/quote]
Considering the game is updated multiple times a day (yes, really) you are pretty much never going to have the most up to date version. Generally, every time you feel like a playing a game of cata, if you want to play experimental, just dl the newest version. I keep 3 folders labeled cata1, cata2, cata3, and rotate through them replacing as I update, so if the newest version is broken, ive always got a working one to go back on.

Hi guys,

I’ve been playing a lot in the last few days, and have found a couple of typos in various item descriptions in the game. Is there any point in me listing them in a post somewhere on these forums, as I am aware that Rivet and others are slowly working through all the text in-game, checking for errors.

I did post something a few days ago, but it must have been in the wrong place, as a moderator deleted it… :wink:

[quote=“JazzGuru, post:4074, topic:42”]Hi guys,

I’ve been playing a lot in the last few days, and have found a couple of typos in various item descriptions in the game. Is there any point in me listing them in a post somewhere on these forums, as I am aware that Rivet and others are slowly working through all the text in-game, checking for errors.

I did post something a few days ago, but it must have been in the wrong place, as a moderator deleted it… ;)[/quote]

Try the Garage. It’s for bugfixes, but I assume typos fit in there too.

[quote=“kilozombie, post:4075, topic:42”][quote=“JazzGuru, post:4074, topic:42”]Hi guys,

I’ve been playing a lot in the last few days, and have found a couple of typos in various item descriptions in the game. Is there any point in me listing them in a post somewhere on these forums, as I am aware that Rivet and others are slowly working through all the text in-game, checking for errors.

I did post something a few days ago, but it must have been in the wrong place, as a moderator deleted it… ;)[/quote]

Try the Garage. It’s for bugfixes, but I assume typos fit in there too.[/quote]

Correct. If you’re willing to work using Git, typo-fix PRs generally go through as soon as we see 'em, so they’re a good, quick, and easy way to contribute.

Awesome!

I wouldn’t even know where to begin with coding, but I do have a habit of spotting errors in text and stuff. I’m a student of linguistics, after all…

I am always glad to help, to make this awesome game even more awesome!!! :wink:

Edit - Mind you, I’ll now have to go back into my game, to find the item(s) that had the errors…

Ok thanks for the help guys. Seems like I gotta just work with it and the different prescriptions then. Or go out in a blaze. Might just go through the vault town looking for something specially lethal.

What about the advanced inv and crafting crash? I played a bunch of experimental versions but I never had that much crashes compared to the last month versions? I remember seeing a note about an inventory rewrite on github (though it is kinda hard to use) , might that be the cause? It does seem to come out more often when near a fire or when you’re holding a recipes book though.

So I recently took the step from the latest stable to the latest experimental and the game seems much more difficult. That’s probably a good thing, but… while previously I had little trouble getting into a relatively situation, now I’m lucky to make it to day 3.

In short, I’m having a lot of trouble a) not freezing my arse off and b) not succumbing to crippling pain after a fighting anything more than a few straggler zombies. While the latest-latest experimental seems to have alleviated the ‘frostbite in spring’ problem, quickly feeling massive pain is still a problem. Need to enter a town to find liquids and/or warm clothing -> get mobbed by a dozen+ zombies (several specials among 'em) even at the barest outskirts of town -> kill them, but usually end up with 1+ infected wounds and significant high pain. And of, course, often clothing in tatters and a broken weapon. Roaming hordes are off, I do the usual terrain exploiting and keep my encumbrance low (1 tops). If I don’t get lucky with the loot in that first house, then I’m usually kinda screwed.

For what it’s worth, I tend to go for high str/int (12 range), good dex/per (10 range) with some basic passive good traits (packmule, robust genetics, disease/poison resistant) and iffy bad traits (flimsy, glass jaw, trigger happy, truth teller) and one of the basic professions. And yes, I tend to play with something like 4 extra starting points. The low HP isn’t the problem, it’s the fact that I end up crippled by pain so quickly.

So… anybody have tips for getting started in the latest experimentals? If not, I suppose I can always add a few more starting points and pick a more robust starting profession.

[quote=“Flunky, post:4079, topic:42”]So I recently took the step from the latest stable to the latest experimental and the game seems much more difficult. That’s probably a good thing, but… while previously I had little trouble getting into a relatively situation, now I’m lucky to make it to day 3.

In short, I’m having a lot of trouble a) not freezing my arse off and b) not succumbing to crippling pain after a fighting anything more than a few straggler zombies. While the latest-latest experimental seems to have alleviated the ‘frostbite in spring’ problem, quickly feeling massive pain is still a problem. Need to enter a town to find liquids and/or warm clothing -> get mobbed by a dozen+ zombies (several specials among 'em) even at the barest outskirts of town -> kill them, but usually end up with 1+ infected wounds and significant high pain. And of, course, often clothing in tatters and a broken weapon. Roaming hordes are off, I do the usual terrain exploiting and keep my encumbrance low (1 tops). If I don’t get lucky with the loot in that first house, then I’m usually kinda screwed.

For what it’s worth, I tend to go for high str/int (12 range), good dex/per (10 range) with some basic passive good traits (packmule, robust genetics, disease/poison resistant) and iffy bad traits (flimsy, glass jaw, trigger happy, truth teller) and one of the basic professions. And yes, I tend to play with something like 4 extra starting points. The low HP isn’t the problem, it’s the fact that I end up crippled by pain so quickly.

So… anybody have tips for getting started in the latest experimentals? If not, I suppose I can always add a few more starting points and pick a more robust starting profession.[/quote]
For your frostbite problem:
-Start as a tailor; it gives you 4 tailoring skill and a pair of scissors.
-Smash the windows, use your scissors to cut up a good amount of rags from the sheets.
-Use the sewing kit to craft 2 blankets from the rags, and using the tailoring starting method you can even start with non-encumbering warm clothes, and a backpack is always a good thing.
-At night you can sleep with those two blankets worn; ignore the encumberance, you can take them off when you get up. It will usually prevent frostbite if you can’t find a nice warm bed?

Still having problems?

-Build a stone fireplace inside your base area from 40 rocks. Smashing bathtubs or sinks usually helps gather the rocks needed.
-With the stone fireplace you can set fire to fuel inside your base without fire or smoke spreading, giving you a free source of heat and light considering you have a good amount of fuel. Splintered wood is usually good as it is mostly useless otherwise.
-You can sleep right next to the fireplace, and it will give a good amount of heat.

Additional tips

-If you can find a lava pit, sleeping near (but no next to, that’ll make you overheat and damage) will give good warmth, and it’s good to set a tent near it if it’s out in the wild.
-Winter clothes are awesome.
[hr]
For your pain problem:

-Don’t fight zombies where you will get hit back if you are unarmoured; that never results in anything good.
-Oxycodone rocks if you can find it; pain will not exist to you anymore.
-Fight zombies in shrubs if you haven’t already. If you can lure them to a shrub whilst you are next to them, you can land usually 4 attacks with a light weapon such as a rock, but play it safe and keep luring to shrubs, attack twice, run away and repeat so you don’t get hit.

Additional Notes

-Fighting zombies in window frames works like a charm.
-Using a shopping cart as a portable 'shrub usually does a good deal.
-You can craft poppy painkillers quite easily. You just need a decent cooking skill.
-Try using a ranged character to stop fighting zombies in CQC
-If you get cornered by zombies, it’s usually best to kill a zombie which will provide as a good escape route after it dies and run run run once you’ve killed it. If you can kill it that is MWHAHAAHHAR. Ahem
-A stone hammer is usually a good choice for an early game weapon because of its shrub mauling potential; you can easily get around 4 attacks in.
-Starting with low dexterity can make hitting things like child zombies veeery difficult, so don’t start with low dexterity.