Tips, Tricks, and Newb Questions!

I found that hoards lead me to realize how far away tiles on map are. At five map tiles, you’re about a ten minute walk from the fifth tile, so too close to be smashing stuff or shooting off guns without alerting a hoard.

Quick question about preserving food: [s]How do the different ways of making fast last longer affect it’s spoil time?

As far as I know, dehydrating, salting, and smoking make food last forever. The same is the case for some (mostly flesh-based) recipes like sausages, aspic, tallow, etc.
However, I don’t know how long food will stay edible when canned, canned & pickled or vacuum-packed. [/s]Also, does season length affect spoil time? It seems to me that my strawberry jam stays fresh and edible for much longer since I set season length to 30 days. Some enlightenment would be useful.

Bonus question: where can I get a pasta extruder? A few version ago, I found a single one in a house, but haven’t been able to find one ever since. Those damned things seem to be much rarer than LMOEs…

edit: Nevermind, found the answer to the first one myself…

Loot moar.

Just keep searching houses, perhaps grocery stores.

Anyhow its probably better to just turn your flour into bread.

How do I remove a rope and pulley?

You dont!

They exist imperfectly between dimensions and as such, they are completely impervious to physical attack!

Or actually, you could try with fire.

Basically you found the best item in game, free portable source of light that light up 1 square around it[/quote]

:stuck_out_tongue: i got an eternal flare that activated gives light, but doesn’ tburn out … only requirement is it sits on the ground

Do things on the ground not burn out, use battery, etc? Can I just drop a flashlight and have a permanently lit up base?

Things on the ground use charge as normal.

Things that you dropped and went far from will exist in limbo and wont consume charge until you get nearer

the text on the flare was white when i picked it up… read for several days using it as a light sources :stuck_out_tongue: it was eternal

If an NPC activates something, it doesn’t always start counting properly. Known issue.

So I returned from 3 months of hiatus and as CDDA always does I’m greeted by an overwhelming amount of features, and a few questions:

  1. My character has melee 12 unarmed 11 and Taekwondo, I juggle hulks with broken arms and I would like to know some endgame monsters that drop some endgame loot and where I can find them.

  2. Best way to manage food mid-to-late game, I assume charcoal smokers are good but I’m looking for some alternate options.

  3. Is there an additional way to reveal the map other than exploring and lab consoles

  4. Taekwondo or Krav maga? (Or something !FUN!)

Thanks

[quote=“Sterlin, post:4051, topic:42”]So I returned from 3 months of hiatus and as CDDA always does I’m greeted by an overwhelming amount of features, and a few questions:

  1. My character has melee 12 unarmed 11 and Taekwondo, I juggle hulks with broken arms and I would like to know some endgame monsters that drop some endgame loot and where I can find them.

  2. Best way to manage food mid-to-late game, I assume charcoal smokers are good but I’m looking for some alternate options.

  3. Is there an additional way to reveal the map other than exploring and lab consoles

  4. Taekwondo or Krav maga? (Or something !FUN!)

Thanks[/quote]

Check dojos and boxing gyms for additional style options; you should have picked up Brawling but since you have a style, it’s inferior. Found-maps can reveal target terrain in a very broad radius, but you’ll need to explore it to fill in the blanks. Endgame areas include cult cabins (check the woods), mines, NPC combat quests (hostile NPCs tend to have firearms and use them competently), and the Strange Temples. Food can be preserved via canning, smoking, or salting/jerky, IIRC. Some stuff can be controlled-fermented into various booze, too.

Welcome back, and have fun! :slight_smile:

[quote=“KA101, post:4052, topic:42”]Check dojos and boxing gyms for additional style options; you should have picked up Brawling but since you have a style, it’s inferior. Found-maps can reveal target terrain in a very broad radius, but you’ll need to explore it to fill in the blanks. Endgame areas include cult cabins (check the woods), mines, NPC combat quests (hostile NPCs tend to have firearms and use them competently), and the Strange Temples. Food can be preserved via canning, smoking, or salting/jerky, IIRC. Some stuff can be controlled-fermented into various booze, too.

Welcome back, and have fun! :-)[/quote]
Thanks for quick reply, where might I find a map?

I assume you still need a strange eye or something like thatto enter a strange temple, whats the best way to obtain one?

Labs.

Sausages, sealed/vacuumed meat, plant stuff is good too.

You need a road map, restaurant map, survivor map, tourist guide, or a military ops map.

[quote=“Sterlin, post:4051, topic:42”]4. Taekwondo or Krav maga? (Or something !FUN!)

Thanks[/quote]

Boxing is very fun.

[quote=“Sterlin, post:4053, topic:42”][quote=“KA101, post:4052, topic:42”]Check dojos and boxing gyms for additional style options; you should have picked up Brawling but since you have a style, it’s inferior. Found-maps can reveal target terrain in a very broad radius, but you’ll need to explore it to fill in the blanks. Endgame areas include cult cabins (check the woods), mines, NPC combat quests (hostile NPCs tend to have firearms and use them competently), and the Strange Temples. Food can be preserved via canning, smoking, or salting/jerky, IIRC. Some stuff can be controlled-fermented into various booze, too.

Welcome back, and have fun! :-)[/quote]
Thanks for quick reply, where might I find a map?

I assume you still need a strange eye or something like thatto enter a strange temple, whats the best way to obtain one?

Gas stations for roadmaps and restaurant guides; the rest tend to be fairly uncommon. Check milcorpses, etc? Eyes can be found as art objects or in the bottom of Mines.

I’m trying to fortify my base at the moment and this means building a palisade wall and gate around it, (I’m using an evac shelter) if I did some thing like this around the shelter:

#| #
#+++++#
|

Would the rope and pulley inside, open and close the gate? and would the one on the outside do the same?

Hi everyone. First time posting here but I’ve been playing for a year or so.
The events that lead to my question are a bit spoilery but basically, I killed three guys and now I have a morale of -200. Not my fault as I was not really going after their loot (I mean kinda not, it was mostly for fun and science). So how do I get my morale back using the debug menu? I tried some LUA commands but nothing worked, and it took me 2 days to get to -180. It’s even worse then the cold since I can’t craft anything.

For those interested in the full story, here it is:

I found a refugee center (great addition by the way) and a governement employee gave me a quest to kill some bandits holled up in some house in the middle of fucking swamp town. After nearly dying and losing half a motorcycle while trying to rob a military outpost, I manage to grab enough gear to “safely” give it a try. I got to the house the following morning and found a non-hostile bandit npc who can’t talk(the only option i get when talking to him is bye) same for the 2 other guys inside so i shot them, they had some weak firearms and nothing of interest and I might have doomed this character in the process. Thanks Obama.

By the way, is anybody else having problems with the crafting and advanced inventory screen? I get ctds quite often when using them.

[quote=“lexlexx, post:4056, topic:42”]I’m trying to fortify my base at the moment and this means building a palisade wall and gate around it, (I’m using an evac shelter) if I did some thing like this around the shelter:

#| #
#+++++#
|

Would the rope and pulley inside, open and close the gate? and would the one on the outside do the same?[/quote]

No, that won’t work. You need it to be:

|

##++++#
|

[quote=“Timdjin, post:4057, topic:42”]Hi everyone. First time posting here but I’ve been playing for a year or so.
The events that lead to my question are a bit spoilery but basically, I killed three guys and now I have a morale of -200. Not my fault as I was not really going after their loot (I mean kinda not, it was mostly for fun and science). So how do I get my morale back using the debug menu? I tried some LUA commands but nothing worked, and it took me 2 days to get to -180. It’s even worse then the cold since I can’t craft anything.

For those interested in the full story, here it is:

I found a refugee center (great addition by the way) and a governement employee gave me a quest to kill some bandits holled up in some house in the middle of fucking swamp town. After nearly dying and losing half a motorcycle while trying to rob a military outpost, I manage to grab enough gear to “safely” give it a try. I got to the house the following morning and found a non-hostile bandit npc who can’t talk(the only option i get when talking to him is bye) same for the 2 other guys inside so i shot them, they had some weak firearms and nothing of interest and I might have doomed this character in the process. Thanks Obama.

By the way, is anybody else having problems with the crafting and advanced inventory screen? I get ctds quite often when using them.[/quote]

Welcome to the forums, DDA takes place far enough in the future (204X) that it’s not Obama’s problem, and killing a non-hostile NPC is bad enough that it’ll take a While to settle out. Giving yourself Psychopath via the debug menu probably won’t be retroactive, so I’m gonna prescribe a course of vibrator, spare batteries, atomic coffee, and iodine.

Dr. KA101’s post-apocalyptic Mood Debug Therapy
0) make sure you’re in a safe spot or are prepared to deal with Critters Appearing.

  1. Use the vibrator until you can’t, or your morale is at acceptable levels.
  2. If the vibrator’s batteries die, reload using the spare batteries and resume step 1.
  3. If your batteries die, recharge yourself with the coffee, and chase the coffee with an iodine tablet (1:1 ratio). Then go back to step 1.
  4. Once your morale reaches acceptable levels, secure leftover prescription someplace safe, and carry on. You’ll probably need to treat yourself a few times before stabilizing, so make sure to keep the medical device and prescription mood-enhancers intact and available!

Thanks for the weiredest prescription ever doc, but 'tis the apocalypse and only day 6, I didn’t find any iodine tablets yet, no coffee, and I never saw a vibrator or a sex shop anywhere yet, in-game that is. And wouldn’t it still take about 2 weeks of treatement?
I was thinking of something along the line of wholesale survivors murder. Can the problem be solved by murdering more NPCs? Like with the zombie children? Will it affect the morale right now?

And yes giving yourself the psychopath trait doesn’t help with current morale problems.