Okay, I’ve got a few mechanics-heavy questions here, regarding how creatures spawn.
First, does setting the world to Dynamic spawn effect how monsters spawn in places such as labs?
Second, does changing the spawn rate effect things like animal spawns, or spawns in areas like labs?
Third, does changing the spawn rate effect how Wander Spawns work? Initial testing suggests it doesn’t reduce the numbers in a horde, but would that change how fast the horde spawns zombies?
The reason I’m asking is that I’ve been trying to do Static Spawn with Wander Spawn, and… well, I like the idea of being able to clear out an area once you kill enough zombies, but the thing is, I’m finding it almost unplayable. I’m not a fan of Static Spawn alone because it seems to have something of a difficulty cliff. It starts extremely hard, then drops to extremely easy once you can effectively combat zombies. I like Dynamic spawn, but I also like the idea of being able to eventually clean out a town of most/all zombie presence. And while I want to like Wander spawn, because it means that nowhere is safe and that a roving band of zombies might attack you… except that instead of wandering, they seem to home in like heat seekers on my position no matter what I do, and a single loud one can draw multiple hordes down on your head. [size=8pt](one game met an unfortunate end after a deer stepped on a buried land mine and, unbeknownst to me, drew two massive hordes to my location; I promptly got mauled to death by skeleton dogs. The other ended after no less than 4 hordes converged for reasons that escape me; true, an NPC did fire a few blasts from a Remington 870, but two homed in on my base and my exact location 5 tiles away, while the other two moved in on an area I had just cleaned out, and I hadn’t made any real noise there to draw them, so…)[/size]
Basically, I want to run a game where either the Wander spawns are the primary threat; hordes on, but the spawn rate for zombies in cities is low. Failing that, I think I might just go back to Dynamic spawn.