What they are:Let’s imagine a building with 2 floors,your on the first floor,going up to the 2nd floor would be going up 1 Z level,if you blasted a hole in the ground and went through that then you’d be going down a Z level.
How to get one:Download the latest experimental build of Cataclysm DDA and enable the Experimental Z levels “mod”.[/quote]
What they are:Let’s imagine a building with 2 floors,your on the first floor,going up to the 2nd floor would be going up 1 Z level,if you blasted a hole in the ground and went through that then you’d be going down a Z level.
How to get one:Download the latest experimental build of Cataclysm DDA and enable the Experimental Z levels “mod”.[/quote]
What they are:Let’s imagine a building with 2 floors,your on the first floor,going up to the 2nd floor would be going up 1 Z level,if you blasted a hole in the ground and went through that then you’d be going down a Z level.
How to get one:Download the latest experimental build of Cataclysm DDA and enable the Experimental Z levels “mod”.[/quote]
Quarvax meant ZOMBIE SLAVES. Not z levels.
Right now you can’t get zombie slaves.[/quote]
Ah…
Well in my defense I’ve talked to people with bad spelling.
If that’s the case it got mixed in with Akido. :-/
Brawling is supposed to let you skill-up to trips, block-counters (though those seem to activate as a special on their own, it’s a bug in your favor so don’t complain too loudly), power attacks, and leg blocking.
(I took leg blocking away from No Style as previously it’d been exclusive to TKD and Muay Thai–effectively blocking with one’s legs requires quite a bit of skill or at least style-knowledge, IMO.)
If that’s the case it got mixed in with Akido. :-/
Brawling is supposed to let you skill-up to trips, block-counters (though those seem to activate as a special on their own, it’s a bug in your favor so don’t complain too loudly), power attacks, and leg blocking.
(I took leg blocking away from No Style as previously it’d been exclusive to TKD and Muay Thai–effectively blocking with one’s legs requires quite a bit of skill or at least style-knowledge, IMO.)[/quote]
I don’t know if it does exactly half like aikido, however it is lower than no style
If that’s the case it got mixed in with Akido. :-/
Brawling is supposed to let you skill-up to trips, block-counters (though those seem to activate as a special on their own, it’s a bug in your favor so don’t complain too loudly), power attacks, and leg blocking.
(I took leg blocking away from No Style as previously it’d been exclusive to TKD and Muay Thai–effectively blocking with one’s legs requires quite a bit of skill or at least style-knowledge, IMO.)[/quote]
I don’t know if it does exactly half like aikido, however it is lower than no style[/quote]
There’s no damage-reducing code on Brawling (nor damage-enhancing on No Style) that I could tell. I suppose setting arm_block to -1 on Brawling (which meant “available at any level”, last I checked) might somehow reduce damage done, but I think it’s more likely that good/bad rolls skewed things. (And yes, I did test. Damage output was substantially similar at skill 3, which is as it should be: the specials start showing up around 4-5 for Brawling.)
Does the dexterity stat play any role in dodging attacks or is that solely the dodging skill alone? I remember reading that it does help with dodging traps but is that all in terms of defensive capabilities?
I noticed the experimentals as of late have the Melee Weapon Training treat. I dabbled a bit in Silat, and noticed it gives +1 to dodge. How do the others compare? Are any of them truly useful in combat? Or would I be better off putting the points towards my skills?
Then it’s time for me to make a character rocking eskrima, for science. I wonder if it’ll run into the Karate problem where the extra quick strikes are great but your character will only do criticals a upon reaching
high levels therefore making the bonus meaningless.
Hey, uh, stupid question, but how do you chop down trees? I’ve got a fire axe, but activating it just prompts me to cut up an item in my inventory. (0.A, if it matters.)
Edit: Oh, there it is, in the construction menu. Nevermind.
I have a USB stick with Hackpro on it, but when I tried to hack a missile computer, it didn’t seem to tell me that I was using it.
Do I need something to make the USB stick interface with the console? Does it just not work with military hardware?
If it helps, the game crashed soon after failing to disarm the missile, so I plan to have another shot at it. Also, this was the latest experimental as of 24 hours ago.
I failed to disarm the missile, killed a robot, dying robot explodified the console, looted the scraps, went home to my (very successful) farm, spent some time messing around with the crafting menu, and the game crashed. It has happened so many times before, I would be very surprised if it is not a known issue
I failed to disarm the missile, killed a robot, dying robot explodified the console, looted the scraps, went home to my (very successful) farm, spent some time messing around with the crafting menu, and the game crashed. It has happened so many times before, I would be very surprised if it is not a known issue :P[/quote]
This doesn’t sound like anything that would crash the game…
I failed to disarm the missile, killed a robot, dying robot explodified the console, looted the scraps, went home to my (very successful) farm, spent some time messing around with the crafting menu, and the game crashed. It has happened so many times before, I would be very surprised if it is not a known issue :P[/quote]
I’ve had crafting-menu crashes but not consistently or easily-reproducible, so I haven’t filed a report. :-/ Sorry it killed your progress.