Yeah thats the number of moves whatever the last action you did took (you gain an amount of moves equal to your speed every turn).
The telescope umbrella is a surprisingly good weapon, you can block wif it. keeps u dry, and it does a little bit of damage if you have a strength score
Shrooms.
How do I tell which ones will kill me and which one will turn me into a temporary schizophrenic?
From what I gather from wikipedia, the only way is to gather a lot of them and keep only the biggest stack?
Dude I don’t think you can actually diferentiate them, it just boils down into pure luck, what you can have tough is a percentage score.
There are three types of mushroom.
Normal, safe to eat (occurs 50% of the time)
Provides only 10 nutrition and will poison you (occurs 37.5% of the time)
Provides only 10 nutrition and acts as a depressant (-4 stimulant) and a hallucinogen (6 morale and hallucination) (occurs 12.5% of the time)
Mushrooms can be found without much trouble in forest and field areas.
Taken straight out of the wiki.
Also, which one is better for opening doors, a halligan bar or a crowbar? The halligan bar is heavier than the crowbar and since I don’t plan on using it for combat purposes what’s the point of keeping it?
It’s cooler. But weight is a problem…
Crowbar has higher volume, Haligan is heavier. If you’re pressed for storage space, go with the Haligan, if you have low strength, Crowbar.
This.
Anyway, I’d just go with the crowbar, volume isn’t a problem for any of my characters (2 MOLLE packs, 2 rucksacks, 2 backpacks, 2 duffel-bags…), but weight’s always a premium with the amount of guns and i find myself carrying for ANY raid into town.
I have never understood the need to always carry your house in your back, the max inventory space I carry is about what, 60 units tops.
If I ever find a weapon cache or something interesting I mark it in the map and return later with a car/shopping cart.
[quote=“John Candlebury, post:2529, topic:42”]I have never understood the need to always carry your house in your back, the max inventory space I carry is about what, 60 units tops.
If I ever find a weapon cache or something interesting I mark it in the map and return later with a car/shopping cart.[/quote]
Because you never know when you need to carry 2 m249s, a m1911, 2 RM551s, and their respective ammo, as well as 3 m72 laws…
Your encumbrance must be so damn high.
Your encumbrance must be so damn high.[/quote]
Indeed, almost got me killed several times when i decided to delve into a black widow nest.
Was nearly dead when i came out.
What weapon uses 84mm rockets? Ive collected lots of guns but haven’t found the launcher to use this kind.
Recoilless rifles.
Omg lol I was just about to cheat one in when I found one in a bunker. -_-
Also found some TPA rockets…
I hope they do live up to their 2200 degree description
God, I love smoke bombs and tear gas grenades.
I suck at throwing them in time for them to do something, but since my current character has a gas mask I get away from so many hordes by just activating it and dropping it after it explodes inside my pants.
Speaking of rockets, I have found plenty but haven’t found a Carl Gustav yet, after about 6 bunkers in total since I found a rocket. I wanna relive the Battlefield Bad Company 2 days and blast some fuckers already.
[quote=“FrankyPlaysGames, post:2536, topic:42”]God, I love smoke bombs and tear gas grenades.
I suck at throwing them in time for them to do something, but since my current character has a gas mask I get away from so many hordes by just activating it and dropping it after it explodes inside my pants.
Speaking of rockets, I have found plenty but haven’t found a Carl Gustav yet, after about 6 bunkers in total since I found a rocket. I wanna relive the Battlefield Bad Company 2 days and blast some fuckers already.[/quote]
Usually I don’t even pick up smoke or teargas. But that’s a very interesting use you can do, I might try that sometime in the future.
Hey guys, what causes tankbots, chickenwalkers, tripod bots, etc, to show up? bit curious because my latest character just got killed after being murdered by a tankbot’s SMG, i want to know what caused that so i can avoid having that happen (again)
Triggering alarms on certain buildings[Includes zombies breaking windows on them] (Banks, pawn shops and maybe police stations) spawns an eye bot which will cause police robots to show up first, then if your nearby for too long stuff like that shows up.
Triggering alarms on certain buildings[Includes zombies breaking windows on them] (Banks, pawn shops and maybe police stations) spawns an eye bot which will cause police robots to show up first, then if your nearby for too long stuff like that shows up.[/quote]
hmm, ok, i’ll try to not farm cop-bots for too long then. Thanks for the info.