Grab break keeps stuff like grabber zeds from grappling you. Grab attacks stun your zombie foes. I’ll grant that the two disarm attacks aren’t much good against zeds, but everything else on the list is, and disarming a hostile NPC is awesome; who cares if zeds are unarmed?
Please learn2code before making statements like this.
This, from martialarts.json:
"static_buffs" : [
{
"id" : "krav_maga_static",
"name" : "Krav Maga Hand-to-Hand",
"unarmed_allowed" : true,
"min_unarmed" : 0,
"bash_str" : 0.15,
"description" : "Increased unarmed power"
},
Plus this, from martialarts.cpp:
int ma_buff::bash_bonus(player& u) {
return bash + u.str_cur*bash_str +
u.dex_cur*bash_dex +
u.int_cur*bash_int +
u.per_cur*bash_per;
}
Plus this, from melee.cpp:
[code]int player::roll_bash_damage(bool crit)
{
int ret = 0;
int stat = str_cur; // Which stat determines damage?
int skill = skillLevel(“bashing”); // Which skill determines damage?
stat += mabuff_bash_bonus();
if (unarmed_attack())
skill = skillLevel(“unarmed”);
ret = base_damage(true, stat);[/code]
Equals 15% bonus damage for all your unarmed attacks while using Krav Maga.
And this:

Is better than a 22 point kick.
Awww yeah, Jew-Fu.