Just found out that if you have Internal Furnace you can guzzle gasoline. (10 bio-energy per volume point). Useful!
I have been playing version 0.9 for a couple of days.
Im considering migrating to the experimental build
- Is it possible?
- Would you recommend it?
- Will new cities generate according to the experimental rules or by 0.9?
Thanks
[quote=“RoboViking, post:2102, topic:42”]I have been playing version 0.9 for a couple of days.
Im considering migrating to the experimental build
- Is it possible?
- Would you recommend it?
- Will new cities generate according to the experimental rules or by 0.9?
Thanks[/quote]
- Yes.
- Yes.
- Dunno.
[quote=“Caconym, post:2103, topic:42”][quote=“RoboViking, post:2102, topic:42”]I have been playing version 0.9 for a couple of days.
Im considering migrating to the experimental build
- Is it possible?
- Would you recommend it?
- Will new cities generate according to the experimental rules or by 0.9?
Thanks[/quote]
- Yes.
- Yes.
- Dunno.[/quote]
If you just move your save folder into the new game directory, it’ll spawn fresh map areas using the experimental. Problem with that is, your 0.9-release world may have things in it that were tweaked for the experimental builds. A big one is for example: Dayquil & Nyquil were changed to be liquids in plastic bottles (in the older versions, they’re kind of weirdly set up to exist without a container). So, those items will magically become liquids without the container in your current “world” and you end up with a bunch of puddles of sniffle-sneezing-coughing-aching-so-you-can-rest-medicine everywhere.
I’d like to start a cooking fire indoors but I don’t want to choke to death from the smoke, how do I deal with that?
Build a stove or fireplace.
(We probably should diversify our “fire container” buildings at some point, right now those two and the brazier [which doesn’t trap smoke] are pretty much our only options).
So what gives the most storage space post vehicle-overhaul (excepting cargo haulers) ? Box? Trunk? Floor trunk?
Trunk.
[quote=“Dominae, post:2104, topic:42”][quote=“Caconym, post:2103, topic:42”][quote=“RoboViking, post:2102, topic:42”]I have been playing version 0.9 for a couple of days.
Im considering migrating to the experimental build
- Is it possible?
- Would you recommend it?
- Will new cities generate according to the experimental rules or by 0.9?
Thanks[/quote]
- Yes.
- Yes.
- Dunno.[/quote]
If you just move your save folder into the new game directory, it’ll spawn fresh map areas using the experimental. Problem with that is, your 0.9-release world may have things in it that were tweaked for the experimental builds. A big one is for example: Dayquil & Nyquil were changed to be liquids in plastic bottles (in the older versions, they’re kind of weirdly set up to exist without a container). So, those items will magically become liquids without the container in your current “world” and you end up with a bunch of puddles of sniffle-sneezing-coughing-aching-so-you-can-rest-medicine everywhere.[/quote]
Is there an experimental version for Mac that I can download?
[quote=“dda, post:2109, topic:42”][quote=“Dominae, post:2104, topic:42”][quote=“Caconym, post:2103, topic:42”][quote=“RoboViking, post:2102, topic:42”]I have been playing version 0.9 for a couple of days.
Im considering migrating to the experimental build
- Is it possible?
- Would you recommend it?
- Will new cities generate according to the experimental rules or by 0.9?
Thanks[/quote]
- Yes.
- Yes.
- Dunno.[/quote]
If you just move your save folder into the new game directory, it’ll spawn fresh map areas using the experimental. Problem with that is, your 0.9-release world may have things in it that were tweaked for the experimental builds. A big one is for example: Dayquil & Nyquil were changed to be liquids in plastic bottles (in the older versions, they’re kind of weirdly set up to exist without a container). So, those items will magically become liquids without the container in your current “world” and you end up with a bunch of puddles of sniffle-sneezing-coughing-aching-so-you-can-rest-medicine everywhere.[/quote]
Is there an experimental version for Mac that I can download?[/quote]
Most likely…no. Unless your some kind of pro at porting to the mac.
Unless you are happy to run a windows/linux box on your mac
Most likely…no. Unless your some kind of pro at porting to the mac.[/quote]
Yeah, if you want a mac experimental you are going to either need to set up boot camp or a linux OS on it, or you will need to compile your own working version to play.
Most likely…no. Unless your some kind of pro at porting to the mac.[/quote]
Yeah, if you want a mac experimental you are going to either need to set up boot camp or a linux OS on it, or you will need to compile your own working version to play.[/quote]
My work computer is a windows and I have the stable tiles version installed. Ive noticed twice now two super odd things on the windows machine that ive never found on the mac. Today I came across a “Blank Body” or something like that. It was hanging out near a shimmering portal. Another time I found a rift in reality or something. Ive never seen these in the mac version. Are these specific to windows version or have I just not found them in the mac yet?
You’ve never found them before.
Awesome. I play the Mac version way way more than i do the windows and ive found these weird things twice already on the windows and never on the mac.
It is possible to clear towns in non-static spawn mode, isn’t it? With them spawning as a result of noise?
Yeah, though you’re gonna need quite a bit of crowd-handling & corpse-disposal, or be over a year of game time at it. Spawn pool for a Dynamic town is in the thousands, last I knew. Driving a loud vehicle in circles was the generally accepted method IIRC.
Yeah, though you’re gonna need quite a bit of crowd-handling & corpse-disposal, or be over a year of game time at it. Spawn pool for a Dynamic town is in the thousands, last I knew. Driving a loud vehicle in circles was the generally accepted method IIRC.[/quote]
Im not sure about that, ive sort of done it a few times, you seem to be able to clear out areas of the town, the area around my base seems to get cleared after a few days of random shotgun blasts into the air and mass pit killing, further into town the zs still seem to be spawning like normal.
IT a particularly large town? It may be that its actually two small towns.
And whats your base?
Whereabouts should I search for a kinetic bullet puller? It’s the one tool I don’t have.