Tips, Tricks, and Newb Questions!

Using ^ + the direction of the controls will give you a bunch of options. One of them being to turn off your engine.

That will turn off all my engines though. I want to deactivate one engine and use the other.

Can someone explain PDAs and USB drives to me? I’ve found drives with software like HackPro, but I can’t figure out how to load software or use PDAs for anything but the flashlight app.

As far as I can tell, software is only involved with NPC quests.

I found ONE other function for the PDA though.

If you build a vehicle tracker and install it on your vehicle, when you look at your map, you can see your vehicle on it.

BUT ONLY WHEN HOLDING YOUR PDA. In your inventory, that is. Doesn’t need to be activated or wielded.

Hey, how do you turn down the item spawning rate? I remember reading people talking about it somewhere on this board, but I can’t seem to find the option.

It’s a World option (so you can’t change it without regenning the world). “Item Spawn Scaling Factor”.

Is there any reason to sleep if I don’t get injured? Tiresness doesn’t seem to penalise me.

If you get tired enough, eventually it will cause your character to occasionally drop down and pass out.

If you get tired enough, eventually it will cause your character to occasionally drop down and pass out.[/quote]

And the experimentals have had lack/sleep assess debuffs & microsleeps for some time now. Might be good to get into the habit of sleeping before hitting Dead Tired.

[quote=“The Lone Badger, post:2025, topic:42”]It’s a World option (so you can’t change it without regenning the world). “Item Spawn Scaling Factor”.

Is there any reason to sleep if I don’t get injured? Tiresness doesn’t seem to penalise me.[/quote]
I see a ‘spawn rate scaling factor’ in world gen options, but not an Item scaling factor. Is it only in the experimental builds?

Possibly. I’m running Experimental and I can see it.

Edit: Where do I find the recipe for Steel crossbow bolts? Do I need to advance my Archery?

[quote=“The Lone Badger, post:2029, topic:42”]Possibly. I’m running Experimental and I can see it.

Edit: Where do I find the recipe for Steel crossbow bolts? Do I need to advance my Archery?[/quote]

Fabrication and archery. I know it has been changed recently, so it might be in a book, but I would take a guess at maybe 5-6 fabrication and some archery skill.

So I often play long games and seem to be coming up against the ‘too much stuff on the map’ crashes more often than not, if I gather up as much of the random useless crap I can find and burn it all/melt it with acid will I be able to stave it off for a bit ah-la protecting FPS in DF via cat murder?

I’ve not seen a way to make steel crossbow bolts ANYWHERE. I am a couple of experimentals out of date, but I can only make “metal” bolts.

Presumably they ought to be makeable in a forge. But I cannot find the recipe.

You can only make metal bolts, which are good enough since steel bolts are kinda rare.

Something that’s happened twice now:

I’ll be exploring a lab. The bullets of the turrets and security bots bounce off my Survivor armor with absolutely no effect. Then suddenly a single burst will kill me outright, straight from healthy to dead.
It’s not that it hit me in an unarmored location, because I have 100% armor coverage (including mouth and eyes).
What’s going on here?
I’m thinking of actually scumming this latest because it seems kinda bullshit.

Edit: The same burst also damaged my Cotton Hats, so it was like it ignored the Survivor Hood I had on over them.

same thing happened to me. One shot kill from lab turret, after many bounces, but the strangest thing was that i just opened the door and bang-dead.
Another weird thing with the latest build, all my chars start poisoned.

So, at the moment I’m playing a martial arts character. I want to increase my damage output, and I was wandering, if I wear steel or nail knuckles will I still use my Krav Maga techniques, like precision attack, rapid attack, leg block and so on?

Regarding armour suddenly being ignored -

From what I understand (which may be entirely incorrect), each piece covers a certain percent of the locations it covers. When you get hit, the game first determines location, then checks to see if the top layer of armour is hit (using that percent as it’s chance of being hit), then the next, until there are no more layers. It then applies the layer that was hit’s protection, determines damage from that, and decides if the armour was damaged.

Sort version - if your armour only has 95% coverage, 5% of all hits are going to ignore it. Less coverage, more hits ignoring it.

edit - and all this is irrelevant, as the items mentioned cover 100, so should be hit every time (unless damage to them reduces their coverage, which would make sense)

Recently I found that my union suit, worn as the lowest layer on my character’s body, was being destroyed while nothing else was even being damaged.

Something must be wrong with the armour system.

Devs, we demand a explanation for this armor thing!

My armor wasn’t damaged at all either - it was all Reinforced.