kek those are some pleb stats here i have 20 str 20 dex 20 int 11 per i do lab start as unwiling mutant and get almost all the bad traits i could give you a screen shot if i figure out how to take it
Multi-pool or bust.
Bump.
Well, I should’ve probably posted it before, but Metabolic Intrerchange CBM is always shown in blue color like other useful CBMs when they are ON, which I guess means it is ON, even if it says it is OFF in its description. idk what it does actually mean but then again if I was to believe search engines it means it actually is burning my food to power all those 7 useless CMBs. Is it just a UI glitch?
Am I doomed to be a slave to my stomach until I get enough skillz to remove those faulty CBMs? I mean, if that’s how it works, okay. I’m just not sure it actually is.
Couple more questions:
- ATMs, is their only function to make one card out of you bajillion of cards?
- Should I worry about them going out of juice, or are they astral-powered?
e: 2.1) Same question about vending machines. - There’s a solar panel on the roof of my refugee shelter, does it power the console or is its only function to be a disassembly fodder?
- My focus is almost always <50, even despite I’m generally happy/neutral and morale window sayg it “trends” toward 100+. Is it supposed to work like that considering I’m using my skills most of the time? Are there any way to slower focus decay or upgrade focus gain over time?
- Got my first NPC companion and talked with him about camps. Is it mid-late game feature, or maybe there is a point in making one ASAP? I’m only at day 11 currently.
- Yes
- No
- It’s decorative, not functional in any way. feel free to disassemble it for parts
- Focus drains very quickly and is much harder to raise/maintain than in the past. Use an MP3 player, eat ‘fun’ foods, play video games, etc to try to raise it so you get better experience as you use skills.
- Can’t help with the NPC faction camps as i’m still ignori…uh…avoidi…uh…haven’t chosen to inflict their joy upon myself yet
Virmithax covered the rest. As for NPC camps I would say it’s generally mid game at least but I’ve gotten good use out of it early game, but NPCs tend to die easily on missions from my experience, or maybe I’m just really unlucky.
Thanks. But what about Metabolic Interchange? Does or does it not work if it is shown in blue “working” color but the string says it is OFF? And if it does, is there any way to turn it off except starving myself? To recap: cyberjunkie, 6 faulty bionics, my char is permanently at 0 biopower.
Also, about getting CBMs via dissections: did a little testing, and it seems models of bionics are decided on monster generation(or death, doesn’t matter) but their state is decided on dissection? Why does it work this way? Now can removing a CBM make it “burnt out because of extensive use”? Anyway, I could understand if it was ruined because of my low skill but burnt out? I don’t get it.
And yet another question: how to discern the material of coloured walls? I mean, is it brick or wood or stone or something else.
e: just now dismembered zombie dog, and it turned out it … had a CBM Is it a bug, or dogs can really have CBMs in them?
ohhh so thats the CBM thats kept giving me power, a while back i installed some cbms and i thought the one that didnt turn off was the joint torsion, since it didnt gave me any hunger
Doggo data
{
"id": "mon_zombie_dog",
"alias": "mon_zombie_fast",
"type": "MONSTER",
"name": "zombie dog",
"description": "The deformed, animated corpse of a canine, a sinewy beast which can easily outpace its two-legged friends.",
"default_faction": "zombie",
"bodytype": "dog",
"species": [ "ZOMBIE" ],
"volume": "30000 ml",
"weight": 40750,
"hp": 36,
"speed": 105,
"material": [ "flesh" ],
"symbol": "d",
"color": "light_green",
"aggression": 100,
"morale": 100,
"melee_skill": 4,
"melee_dice": 1,
"melee_dice_sides": 6,
"melee_cut": 2,
"dodge": 1,
"vision_night": 4,
"harvest": "zombie",
"special_attacks": [ { "type": "bite", "cooldown": 5 } ],
"death_function": [ "NORMAL" ],
"upgrades": { "half_life": 28, "into": "mon_dog_skeleton" },
"flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "POISON", "NO_BREATHE", "REVIVES", "FILTHY" ]
}
Nope, because their harvest
is similar to normal zeds. I have no idea why that doggo got a CBM installed
Metabolic Interchange when turned on provides bionic power by consuming calories. It has upper and lower limits that keep it from killing you or wasting power…meaning it won’t consume calories when your ‘very hungry’ status AND it won’t consume calories once your bionic power storage is at maximum. There should generally be no reason to turn it off since it cannot exceed these two bounding factors.
Only a very certain and specific list of enemies have CBM’s possible when dissected (all shocker versions, Technicians, Bio-Operators, Cyborg types). In current versions (experimental builds) every CBM that is dissected from a body will be filthy, need mending, and need to be sterilized in an auto-clave.
Dissecting other types of zombies will give a confusing message that makes it seem like they might contain bionics, but it actually is talking about Pheromone balls, not CBM’s.
Wow, thank you. I was assuming it was working but faulty CBMs just drained all the power I could get. Turns out, when it says it is off, then it really is off. Who would’ve guessed, i know, i know Turned it on, and even with Sensory Dulling active I’m actually gaining a little energy. The only question left is, why is it in blue while other ones aren’t. Maybe blue ones generate energy while red ones spend it?
About dissecting - again, thanks for the info about pheromones, although it’s kinda sad there are no cyberdoggies around. But I wonder why, if RNG doesn’t favor my skill rollls with “faulty, filthy” CBM it actually gives “faulty, filthy, burned out from extensive use” ones? Not mangled/destroyed because I personally failed its extraction (which indeed did happen) but instead it makes it look like they were defunct from the start? I understand that on game level it makes no difference, that’s your typical Schrödinger’s cat which you can only know about from outside of the game itself… but now that I do know about it, it rubs me the wrong way for some reason. Like the game is lying to me, or something of that kind.
The status of a dissected CBM is determined at the time of dissection. changes were made a few months back that significantly lowered the base success rate. Pulping a corpse first further LOWER the chance of successful removal. Your success chance is based on your First Aid skill and your best fine cutting tool. You either succeed the die roll or you fail in which case it will mark the CBM as burned out. Any other info/language is just flavor text causing confusion.
how do i exit out of a mech ?
Probably the ^ key since I imagine they work like other steeds.
nope dont work “you refuse to take control of this vehicle”
If at first you don’t succeed, then give up. You’re stuck in that tin can forever. Go easy on the drinks because when nature starts calling, that suit is going to really start getting uncomfortable.
Seriously though, if ^ doesn’t work, can you examine it to get options?
is there any mod that adds more missions?, at the moment since i reached the refugee center and the hub 01 there seems that there isnt anymore purpose to explore, except from going back and rescue some npc from those OP mi-gos
another question, does anyone elses get this error?, im updated to the latest build and it keeps showing
found a workaround use the debug menu teleport somewhere far away the mech wont come with you but the mechs weapon will be glitched into your arms so drop all your gear next to yourself then use the debug menu to delete all the items you have on yourself that will get rid of the mechs weapon in your arms then pick yo shit back up then teleport back thats how i did it you could also just use the kill all the monsters command but then when your mech breaks you will be damaged so the teleport strategy is better since no damage occurs
There are circular dependencies.
{ "id": "megastore_entrance", "copy_from": megastore_entrance }
Try to remove the "copy_from"
string…
its a problem from the base game, or from an outdated mod?
Yeah, it could be… The recent update about the megastore may have done this error.