IIRC I once encountered a bug where mission marker was 1 level higher than the actual terminal. Try checking next/previous floors.
Big thanks. It wasn’t on the level below (a prison), but two levels below (barracks), where two (!) terminals spawned since I visited earlier the same day.
Edit: When reporting back a terminal for the next quest step spawned on the path outside the refugee camp, with a quest marker underground where I’ve heard lots of explosions (I wasn’t given a fresh USB this time, so I can’t tell if the terminal works). The entrance is supposed to be in a house, but there are no houses nearby (at least not ones shown on the map), as the nearest town is a fair bit away, and I’ve cleared those houses out, including the basements. I guess another visit to the basements of the closest houses might be in order, to see if a magic door has spawned in one of them…
Or maybe it’s a lab with metro-only access? not sure they can generate this way, though.
Well, probably not. The lab with the centrifuge and data has a metro access, but that only “only” stretches to below another lab that’s only a single level (I haven’t follow that line to the end), while a micro lab reasonably (15 tiles or so, in the “nearby” town also has a metro access, but that doesn’t go in that direction either, so any metro access would be fairly constrained if it isn’t going to cross any of the known lines (although it could be at a different level). Finally, the quest specifically mentioned an entry though a building. We’ll see, eventually, I guess.
Edit: No new cellar access found in the “nearby” town in the 10-20 closest basements. There’s a metro access (“central train depot”) 12 1ile from the underground lab, with a track leading off a little bit (as much as the last lab’s metro’s terminal’s reveal track function showed). At a guess, it’s connected to a research lab a fair distance away (the last lab’s track ends in a lab underneath a research facility), which sort of matches the description of having the access via a building (omitting the 50 or so tiles of tracks to pass). The limited range of the track in the original part of the post was due to the limited map reveal range (seems to be 60 tiles).
A couple of questions:
I’m trying to figure out the new weariness mechanic. I know it’s something that increases by doing strenuous labor like digging holes and decreases by resting/sleeping, but is there other stuff that influences it? I’ve been carrying around a wood ax as a weapon and the game keeps yelling at me being lightly weary.
Second off, what’s with the new volume system? I can have seven or so volume units left to carry something and yet the game will say I can’t carry anymore.
I believe it is tied into the same activity levels used by the calorie system?
Basically every action in the game now has an activity level associated with it and the game keeps track of how many turns are spent at what level of activity and sort of averages it out for the day, and these overall activity levels are used to determine your rate of calorie burn, and your long term fatigue - but I really don’t know much about the details yet, and fatigue is still a very new part of the system, so it’s changing frequently atm.
As for volume, the reason you probably can’t pick something up is because you don’t have a single pocket that it will fit in. All your storage space is broken up into various ‘pockets’ of different sizes, and each pocket has a total amount it can fit, and a ‘largest’ item it can fit, length wise.
So what’s happening is you are trying to pick up an object that is either too long for any of your pockets, or is too bulky for the space remaining in any of your pockets.
You can kind of rebalance your inventory by ‘unloading’ some of your bigger storage spaces, like your backpack which will try to empty that and put everything in it into other available storage, or drop it on the ground. Then when you pick things up again grab the bulkiest items first to make sure you have pockets that will take them.
However, it’s also nice to keep most of your junk in your backpack so that you can quickly drop it and free up your torso encumbrance before a serious fight - it often makes a big difference.
What’s the difference between digging a series of pits and digging a series of water channels?
The reason for the question is that it’s possible to get companions to dig overland trenches via the camp menu, and while it seems to be intended to be converted into fortifications, I’d like to get them to dig a channel from a swamp to the base’s salt pans, rather than having the PC to do all of the work.
Are nurse bots the ones that heal you if you strip down?
Or am I thinking of a different rogue-like?
I can’t tell if you’re kidding. That’s Nethack.
And a new question:
I’m trying to get down to an underground lab by digging stairs, however, despite all the conditions being fulfilled, the construction command is greyed out and I get the message “You can’t dig that!”. I’m standing in an open field close to a town and one tile to the side of an underground railway that presumably reads to the lab (I’ve got no idea where the other end of that line is, or how to get down there without digging).
What could be the missing condition(s)? Do I have to build/dig something else for staircases to be legal options?
Note that I’ve dug nothing except a shallow pit before this, so it’s new territory for me.
Building/digging stairs has always been an absolute mystery to me - the construction menu is completely opaque as to how this really works.
I long ago gave up trying to construct stairs in houses and such and just use stepladders - but for digging down? No idea.
A fellow caught in the dark then…
I tried digging into the wall of a basement, but it doesn’t allow me to mine down even when in the rock or the tile beside it.
My next attempt will be to just dig horizontally from a cleared out minilab over some 10 tiles, as I can dig at the same level as my target is.
However, I’d like to be able to dig out a basement in my base camp, as stuff in my cookmoblie fridges start freezing towards the end of the autumn.
idk, I just spawned required items and started digging, no problem. The only unintuitive thing is you can’t dig at the same tile you’re standing on, you have to stand nearby and select the tile using direction keys. Can you screenshot your inventory and construction menu with the command selected?
I tried both the same tile and an adjacent tile, both on the surface and on/beside rock.
I didn’t carry the items required, but had the planks and the entrenching tool in the neighboring tile because the electric jackhammer is so heavy. I’ve tried having both a badly worn (but not dirty) long rope as well as one if perfect shape, and tried with pickaxe and normal (gasoline) as well. I’m not sure the jackhammer/pickaxe was equipped at every time.
I’ll try to see if I can make some screenshots.
Edit:
Aand then it worked. The “only” difference is that my failures were in the vicinity of a lab, a town, and a subway, while the successful one was just outside my base camp. I tried it both with everything carried and the gasoline jackhammer wielded, and all the needed stuff dropped on the tile beside, and both worked, so I guess it’s somehow caused by the location. In this successful case the construction command was white, not greyed out as before.
I can’t dig a down stair inside the base camp’s main building (which I think is due to the metal floor that I think has to be removed first), but I can just outside of it. Weird to be forbidden to dig where you actually need to dig, and with no feedback other than saying you can’t on top of that…
Edit 2:
After digging horizontally for 3 days I found that there were holes in the floor in my dig tunnel, caused by whatever was smashing things on the level below. For some unknown reason a grappling hook did not allow me to climb down (can’t hook onto something when it’s rock?). After saving jumping down, gotten smashed up by a zombie hulk and killing it, I found myself in a prison area. I also noted that some of the smashed up tiles seemed to align with a hole in my tunnel and exposed rock, so I save scummed, brought the necessary material, and tried to mine a staircase beside that hole. At that time two tiles were marked as eligible targets for a staircase, and I was able to build one in the tile I selected (“build” as “mining” still uses planks and a rope). Thus, I suspect my previous failure to dig a staircase may have been caused by magic precognition that senses that whatever is below the surface won’t support a stair.
I also found that the only way to get past a pit (cause by smashing the wall reinforcement to reach rock that can be mined), seems to be to jump down and potentially get hurt, as I found no option to climb down (I don’t have an issue with slipping and getting hurt trying to get out).
I still have no idea if you can build a stair from above, or if the option to build half a stair can be coupled with getting the building material down and building the other half from the bottom.
Could anyone give a link explaining why are the words “four winds” considered racist? Tried googling it but didn’t find anything relevant.
e: another question: what is driving skill used for except actual driving (and having less aim penalty shooting from a vehicle)? Erk said this on github
Driving > Vehicles . This is a strict name change, we’re already using this skill for more than driving and have been for ages
and my only reaction was “what”.
Your first mistake was not expecting somebody on GitHub to be offended about literally anything.
Where’s a good place to find bee balm? I’ve been looking around for it since I got the flu in an area that’s fairly far away from towns, but I can’t seem to find any in the forests. Is it something you randomly find when searching shrubberies or is it one of those flowers you can pick? I’m using the Undead People graphics set, so I’m looking for a red (based off of Google Image search) or white (based on the in-game description) flower.
I don’t believe it’s a plant you can find on its own in the wild (that set is rather limited). I think the ones I’ve found have been planted in planters (in backyards, and possibly behind hardware stores). I might also have found some while foraging (i.e. searching through anonymous bushes, or shrubberies in your terminology). Once you’ve got some seeds you can plant those, but you won’t get a harvest until the current flu is over…
I might also have found some seeds on the ground in various places where plants are grown. The set of seeds you find is rather random and unrelated to the area. You can “cook” plants into seeds (i.e. using a seed extraction recipe), but you obviously want the plants right now.
Hmm, okay. As for farming in general, how much stuff do I need? Is it an extremely intensive process that needs a lot of prep work? I’m not sure if there are any (up-to-date) guides for it on the wiki.
The way I’ve gone about it is to use an existing farm, and then it’s just a matter of sowing, which is easy and requires nothing but seeds, and harvest a season or so later, which, again requires nothing, and takes a minute or two per tile. The work comes in actually trying to make something out of what you harvested, for most crops. I haven’t done it from scratch, but if I understand it correctly you prepare the soil with a hoe for something like 10 minutes per tile, or use another digging tool for a lot longer, and THEN plant. When planting the next time, come spring, I’ll use a tractor to prepare the soil.
Note that harvesting undoes the soil preparation, so it has to be done anew for each crop, with is entirely reasonable.