Tips, Tricks and Newb Questions: Reborn!

  1. Just don’t expect to find it, I’ve only found it once in almost a year of playing CDDA. But when you see it, you’ll know it. It is square with 4 roads on the perimeter, mapgen cities never look like this. e: another hint is it doesn’t have a name on a map (all its tiles are named in relation to other nearby cities).

BTW, about it: is it supposed to generate with practically no loot in it? If it is lore thing, like former inhabitants taking all their stuff with them, ahem, there, that’s ok. Just checking if I maybe have found a strange bug that should be reported.

Thanks to both of you.

  1. The quest chain for the starter companion was like this (if I remember correctly):
  • Kill Jabberwock
  • Kill 100 zombies (would have been more suitable as number 1…)
  • Kill horde boss
  • Recruit gunslinger Roger at location (a house far from danger), where I’ve recruited this other gunslinger.
  1. Good to know. I’ll clear out the raider base then, since it’s located conveniently close to a Science Lab I’m trying to clear out (Kevlar Hulks in confined quarters are not fun at all!).

  2. It would have made more sense of the Old Guard character could have been even more explicit in not knowing where the location is or what it’s about, so that it’s closer to a rumor about something going on somewhere, rather than a direction. I wasn’t fond of the Old Guard quests anyway, as they offer nothing in return. At least the others can provide some valuable training (which is my highest valued currency).
    As an aside, I did get past the guards that blocked the way (earlier question) by hacking the save to move one of the guards. The bugger didn’t end up one tile North as I expected, but blocking half of a doorway about one world tile North, but nothing appears to have been broken.

  3. I’ll try to make the older kind then. Fortunately, almost every kitchen has a carving knife, so it doesn’t take long to collect those, and most military zombies have combat knives, so I guess I can just visit a couple of those places to collect what I need in terms of materials.

Further feedback: My issue with vehicle dismantling resolved itself after I’d had my character pick apart the problem vehicles starting from other parts. It seems I can let companions lose on vehicles as long as I remove things requiring lifting or jacking (engines, wheels, and wheel assemblies, at least for heavy vehicles). The companion strong enough to lift heavy frames can remove those, while others tend to just fail to remove parts after a while, even if there are ones they could tackle.

If you ever get NPC’s stuck in a doorway again you can just yell from out of their line of sight and they will go investigate the noise. Should be easier and less buggy than save editing.

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Feedback:
The simple knife spear did the trick with the “knife spear” quest.

Edit:
On the other hand the next scavenger boss quest seems to be similarly outdated: It asks for “Wearable Flashlights”, which isn’t something I’ve encountered. My guess is that it would be the hard had with a flashlight, but it might also be the headbands…

Edit 2: Turns out to be “Headlamps”.

Edit 3: My earlier issue with recruiting a gunslinger: https://github.com/CleverRaven/Cataclysm-DDA/issues/39657 appears to be exactly the same issue I have. I’ll try UristMcSharkbait’s fix once my companion returns from his mission.

Edit 5: After finally realizing “the .json” didn’t refer to a file in the save, but to \data\json\npcs\missiondef.json, changing the indicated line (in the corresponding mission) did nothing when it comes to changing the conversation options available on my companion. My guess is that this is because there’s nothing triggering an evaluation of the condition, and that it might trigger (in its changed form) if I was to recruit any other NPC.

Edit 4:
Just venting my frustration at having cleared out a second hospital (blood sample quest), only to find the machine smashed (this time the console worked, so I know the heap of parts beside it was the machine). Both the autodocs were unharmed (there was at least one working autodoc in the first hospital as well)…
I’ve also cleared a science lab, only to find no trace of any interesting machinery or rubble piles looking like they would have been anything other than the normal broken consoles (enormous amounts of chemicals and lots of useful stuff, though, in a place full of twisty little passages).

I just asked this on the reddit, but thought it wise to post here as well.

I’m trying to grab some resin pods from a mi-go scout tower, in the hopes of being able to quickly build some walls for a temple run (to block off the high temp from the fire room) but I can’t examine the pods to harvest them, despite a quick google search suggesting that examining the pods is how you obtain them. You can’t [*] deconstruct them or [s]mash them either. How do you extract the juicy loot?

edit: I’m on E.2 stable

Now that autodocs can perform blood analysis they should be usable in that mission as a substitute for centrifuge.

Thanks!
That definitely changes things! I had no idea they could be used for that. I sure have found a number of autodocs at closer locations than either of the hospitals.

um, as far as I know, they are not usable for that yet. that was just a thought.

Does somebody know how to mod/edit the files to fix this? (I’m in summer, and didn’t wanted to advance 90 days because i play with monster evolution 4x the speed as normal). I tried to change the weather in the debug menu but it’s kind of inefficient, this speed debuff makes reading books terrible even in a 12 int character. Thanks in advance!

Heat

As for how to fix summer heat via modding savefiles: no idea. An option, though: find a basement, get a source of light, read books there.

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Thank you, just as i finished sending the comment i remembered that basements are a lot colder! It’s weird reading books in there during the day, but that’s a temporary solution.

Another alternative is reading inside a vehicle. For some reason vehicles have A/C even when the engine is turned off (I believe you have to be surrounded by 8 vehicle tiles, although sitting in a vehicle with the doors closed but the trunk open has worked for me, but the trunk is further away in my electric SUV). Note that basements are cooler, so you cool down faster there.
Heat is a major pain, though, and dealing with it is a struggle.

It seems your character is wearing a lot of warm clothing, so shedding those or replacing them with something cooler (like the Adam suit + sun glasses/glare protecting hat) can work if you stay out of too much sunlight (and you’re in a reasonably safe location).

How do I tackle a blob infestation?

About a season ago I found a Lab (not Science Lab, but a multi story building with a parking lot outside) from which I lured some zombie scientists for dissection (both to train First Aid in the absence of books beyond 1, and to potentially get bionics). However, without ever entering the parking lot, I eventually saw large blobs spawning medium ones, that spawned small ones (that had been preceded by sounds of explosions underground). At that point I withdrew and have been careful to keep the lab out of the reality bubble, but now I’m considering tackling them, but how?
I need something that kills them en masse to counter their replication, and the space is too cramped for a vehicle, but probably large enough for them to spill out and conquer the world if an attack is botched.
Will standard grenades (“donated” by zombie military units) work? Molotov cocktails? I don’t have any recipe for a flame thrower, although that seemed like a reasonable candidate otherwise.

Normally blobs are not to bad as long as you take your time to clear them out and don’t go into the middle of them, but it sounds like you have found a research facility. Research facilities are not something you clear out since they almost always have many portals that spew multiple (potentially dangerous) enemies, including one that turns other enemies into blobs, on a regular basis. On the bright side there isn’t really anything valuable in there that you couldn’t find elsewhere.

Thanks. Useful to know, although a bit disappointing that it’s not worth the trouble, especially since it’s quite close.

I wasn’t that worried about the danger of the blobs themselves (although I’ve only fought small ones), but I can’t see my character being able to deal damage fast enough to counter the replication, and, unfortunately, melee is not particularly useful as my character runs out of stamina after 30 or so swings (many of which are misses), and so can engage only a very limited number of enemies before having to shuffle off to a corner to spend many turns catching the breath. Just the time spent shuffling to and from the area would probably account for one or two replication cycles…

Blobs don’t actually replicate1 they just split on death into smaller blobs, basically big blob > blob > small blob.

1 Although there is a monster that turns other monsters into blobs, and it can spawn from portals which also spawn monsters for it to turn into blobs… so it might seem like they are replicating.

Ok, so this whole new ‘blacksmithing proficiency’ thing… how would you actually learn that in game? On day 2 I hit a library with pretty much every ‘how to make a sword’ book in the game, but blacksmithing doesn’t seem to be covered by any of them.

Is this just a permanent 1000% penalty to crafting time for all medieval weapons?

You will have to craft stuff that requires blacksmithing to gain the proficiency. I think steel spears are the fastest things to craft that can teach you blacksmithing.

So the wiki entry on blobs is wrong then?

"
:
Its special ability allows it to generate small blobs, every 30 turns.
:
When it dies, it either splits into small blobs or explodes."

with a similar description for the big one (once every 20 turns).

If autodocs can be used to analyze blood I failed to figure out how. Standing beside one with the blood in my inventory just results in no patient, placing the blood kit on the stretcher doesn’t change that, and climbing up on the stretcher just allows for CMB install/removal and limb splinting.