Here is an example of fd_blood of my tileset.
First the output of the Tileset Editor:
{
“rotates”: false,
“multitile”: true,
“additional_tiles”: [
{
“id”: “center”,
“fg”: 655
},
{
“id”: “corner”,
“fg”: 656
},
{
“id”: “edge”,
“fg”: 657
},
{
“id”: “t_connection”,
“fg”: 658
},
{
“id”: “end_piece”,
“fg”: 659
},
{
“id”: “unconnected”,
“fg”: 654
}
],
“id”: “fd_blood”,
“fg”: 654
},
And here is my original, handwriten code:
{
“id”:“fd_blood”,
“fg”:476,
“multitile”:true,
“additional_tiles”:
[
{
“id”:“center”,
“fg”:2289,
“bg”:-1
},
{
“id”:“corner”,
“fg”:2290,
“bg”:-1
},
{
“id”:“edge”,
“fg”:2291,
“bg”:-1
},
{
“id”:“t_connection”,
“fg”:2292,
“bg”:-1
},
{
“id”:“end_piece”,
“fg”:2293,
“bg”:-1
},
{
“id”:“unconnected”,
“fg”:476,
“bg”:-1
}
],
“rotates”:false
},
You can believe me, with the output file every tile without a background has a grass tile as background.