Most will miss. Training consistently teaches to aim for center mass. Practically a maxim in either combat or game hunting.
Not limitations.
Improvement and accentuation.
Code for martial techniques is made for adding onto primitive actions that average survivors can do. Trained throwing styles can be defined as arts, with the benefits as techniques. Once that is in place, basic throwing of all kinds stays in, but has its effectiveness reduced.
Pretty much how it works now, for all projectiles.
On average, you’re right. In flight, rocks drift less than arrows. Bows aim more easily than slings. If that means slings have higher dispersion stat in CDDA, then it works out in the wash.
For non-augmented humans, we can probably settle for 100m as maximum effective range, with experts having 1m dispersion at that. Open to real data, of course. Effective range to plausibly hit for significant damage; not the furthest down range a projectile can be sent.
Slingshots are accurate, even at range. I’d be comfortable comparing their accuracy to most bows. They aren’t hitting anywhere near as hard as bows, though. They’re small game weapons. They hit very hard at short range, but their pellet is small.
Slings are also accurate at range, with larger shot, and slower throws. Staff slings go farther, less accurately.
I meant we shouldn’t make slings less accurate than they already are. This wasn’t a comparison to bow accuracy.
Because bows are more accurate, the average bow shooter should do more averaged damage than the average slinger. The bowman hits more often with less skill. However, sling per-shot damage should be higher, and the best slinger should be nearly as accurate as the bowman, so the best slinger should do more averaged damage than the best bowman.
It should be harder to become the best slinger than it is to become the best bowman.
Exceptions are okay.
Throwing blades is more dangerous to the thrower than slinging is. Doing it effectively is just as challenging.
Not perfectly.
We have techniques for swords.
Can’t rightly compare these to guns and explosives. Guns should be more powerful with less skill. So are mininukes.
From thread opening post:
This is why we need to branch throwing styles off of basic throwing.
This example should apply to survivors throwing any object that isn’t a defined weapon. Trying to apply it to the weapons is where the tangents are.