following the farming thread, i wanted to put to discussion the never-ending food sources in CDDA. Basically, it’s impossible to run out of food, no matter how low the loot spawn is set, no matter if it’s middle winter or 2 years after no new food was produced, practically no matter what. Not only that, food is too nutritious imo in most cases. No need for examples here :P.
While i love the ton of recipes we have, their practical use is dubious at best and that makes them all redundant.
Maybe there are some things that can be done about that :
-make animals much harder to hunt (more agile or more afraid of humans for the small ones) and yield less meat
-make foraging yield less in terms of food (after all, i’m not sure the average city dweller can sustain himself in a forest by foraging, or discovery survival shows would make no sense, not saying that they do), i mean maybe i could enough roots and nuts to not die for a day or 2, but that’s all, unless i’m a forester or a jungle native
- make food have a stacking penalty that will decrease nutrition / morale if consumed too often of the same type
-make junk food decrease (or temporary decrease some stats, like speed), same for overeating
Anyway, the overall effect is that i feel more like walking through a huge supermarket with cheap/free food that through a postapocalyptic world, where shortage should be the norm rather than overabundance.