It works because walls and doors are pretty good at stopping bomb fragments, so you just need the door closed and/or duck around the corner for (relative) safety.
I’ve thought about adding “auto peek” for when you’re in a “cautious” move mode, it seems like a good reward for spending more time crossing an area, and answers the question, “why dont you just jog everywhere?”. No extra keypresses though, it’d just spend more turns.
…you got me, while it’s a massive waste of CBM power, there’s no reason it wouldn’t work.
That one takes a lot of extra infrastructure to make it work, the reverse pickpocket (hello Bethesda) wouldn’t require time dilation, but it sure makes it a lot easier.
One, you actually dont want to be within about 20 tiles unless you have heavy armor, they’re really nasty now.
Two, armies actually train a grenade throwing maneuver where you throw the grenade and drop to the ground to take cover in a single motion. Of course irl grenade timers are about 5 sec, not 30 like they are in dda.
You can already do make a radio lure and put a RC bomb next to it.