Now perhaps this is something that has been explored previously, but with STK it is fairly easy to create synthesizer programs, ones that could, with a little bit of work, produce something like a semblance of what the environment holds in store for your survivor.
A hulk approaches you, drums beat faster and faster as it approaches you. Your blood runs cold as it smashes through the wall, producing a flourish of brass. It knows where you are now. As do it’s all too many friends, other instruments(which I can’t be bothered to think of in particular) spring up as they charge(stumble) towards you.
A lower beat starts as you switch to running away, the sound of your ragged breathing as you run out of breath, the percussion of something that might be comparable(with a bit of creative freedom) to your feet hammering across the ground.
Now, I don’t have much musical insight, experience, or otherwise helpful knowledge, but I’ve written things with STK before, and I’ve found it to be a generally easy api to learn. If anyone can help with the music, I’d be willing to try and encapsulate it into the game.
I don’t know about whether or not the devs currently running the project have an opinion on the inclusion of additional libraries to an optional module of the game, but the license is very permissive.
It is my understanding that this library can synthesize fairly complex things in real-time, but I think that it would have to take place in its own thread.
So does this sound good to anyone out there? I’d like to try and implement this, but I’d like some kind of musical support(Not SOUND=1) prior to starting, you know, so that there are tunes or melodies that I can start out with.
Anyway, it would also require me to edit the makefile, and that’s a somewhat hairy proposition at the best of times.
Any thoughts, discouragements, or otherwise helpful musings to bring up?