I was practicing coding by creating a few random mutations in a personal mod when I came across some trouble with modifying how well the player/avatar can move in the water. From what I understand, there isn’t an easy way to modify swim speed in the game: the mutation files don’t have variables in them that effect swim speed, instead each trait that does effect swim speed triggers a variable specific to that trait. (so a tail fin will effect encumbrance and clothing worn in the mutation file, but doesn’t have anything pertaining to swim speed.)
If you know how to add a flat modifier to a skill (like whiskers add to dodging), that would help as well.
Basically, I just want to know how to make a trait that makes you swim good. thank you for reading.