Survival seems bit grindy even at high levels. This is especially true with egg hunting (mutagen ingredients). I think we could have the option for targeted scavenging. That is the player sets a target item, and then he’s more likely to find THAT item, and less likely to find anything else. With low Survival, the player would have only a small list of items to choose from. With higher levels, more items would become available on that list. Something like eggs could for example require lvl 4 or 5 Survival. Below that, you’d either have to be persistent or get lucky, as it currently stands. I guess my intention is to cut the egg hunting time (grind) in half. And not just for eggs, pretty much for any scavengable (bush/shrub) item.