1). A bonus to morale after satisfying serious hunger/thirst,. Mainly used to counteract the negative morale bonus bestowed by eating bad food (a cannibalism caused by extreme hunger, a popular situation in survival genre).
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2). If it’s not already so, bring perception stat into foraging calculations.
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3). Increase time needed to forage. Could work similarly to reading: skip time till bush is used up or action canceled.
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4). More places to forage for food:
- Random mounds of dirt scattered around wilds. Needs a digging tool.
- “Climb” into trees. Needs a strength and dexterity checks.
- Shallow waters of river banks and foliage found there.
- Wild normal bee and wasp hives. Larvae (see 5).) for both and honey combs for beehives.
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5). Food which one could find there: - Eggs - Those belonging to wild birds, reptiles and snakes. No more scrambled eggs with egg powder.
- Creepy crawlies - Small ones like insects, worms, larvae, slugs and snails; and bigger ones like rodents, (star - nosed) moles, frogs and lizards. They have negative enjoyability and are quite small, meaning morality penalty can quickly add up. Ignore this if one has gourmand trait.
** Foraging for small insects should be time consuming.
** Bonus points for specific recipes from around the world which use them, in vein of “Cucina Italiana” skill book.
*(Currently pointlessly) separate wild veggies into edible roots/tubers/bulbs, stems and leaves. - Poisonous versions of wild veggies and insects. Their rate of appearance then foraging is dictated by survival skill.