Then we should be able to hold on to our weapon and do an epic dive attack getting shocked but onehitting the fucker (Y)
Given that I can keep a hold of a weapon if I don’t release it during a throwing motion, the force needed to rip a knife from my hands would have to be greater than I could throw the knife with. I’d be surprisingly OK with that. And my favorite weapon to wield against a shocker brute would be a V12-engine.
Given that I can keep a hold of a weapon if I don’t release it during a throwing motion, the force needed to rip a knife from my hands would have to be greater than I could throw the knife with. I’d be surprisingly OK with that. And my favorite weapon to wield against a shocker brute would be a V12-engine.[/quote]oh gof, this just gave me an awesome terrible idea for a new zombie type.
Name: Scrap brute/Galvanic Golem/shocker hulk/Jabbershocky/does anyone have any better names?
Description: A huge roughly humanoid amalgation of magnetic junk lumbering with a heavy gait. Powerful pulses of electricity arc throughout it’s form, causing metal to cling to it.
Attributes: The same as shocker brute, except:
Higher health, and slightly higher armor. Mainly because you would be damaging it by chipping the metal bits away i nelieve.
Hits as hard as and can break walls like a normal hulk, should probably deal higher bash as well as added cut.
Has both lightning bolt attack AND ambient static discharge .
Moves slightly slower than player, faster than normal zombies.
Is killed by EMP
When killed, spill various damaged electronics and metal chunks pipes etc around it and spawn a low health shocker brute.