Strength dominating stat value

It’d be cool if at high enough perception it treated the sound source as if it was visible.

I think a lot of the concerns I see about perception, and dex as well, seem to boil down less to problems with it as a stat, and more that high skills erase those problems too completely. It should take good dex, good perc, and good skills to be a great shot. How to balance this with stats falling off due to pain penalties is anyone’s guess … Personally I think the stat penalty system is a little flawed for this reason, and having things create more specific debuffs than a blanket stat penalty might be the way to go.

I think it’s important to remember that any kind of bonus is also going to be a penalty at low levels. If high levels let you detect invisible enemies at range, then low levels won’t so in practice that’s still a penalty for a low level stat. That’s not necessarily a bad thing, only something that should be kept in mind.

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