Yeah, agreed for expandable categories once we manage to get a solution for the symbol limit in.
As for the Rotary menu vs. Key menu, I could see it as an option, but I wouldn’t want to force anyone to use it. Both have their advantages and disadvantages.
Key Menu:
Cons:
Extremely difficult to use prior to memorization
Requires traversing the keyboard for various keys
Pros:
Usually very fast once memorized
Allows for a large number of options (asking what to drop, for instance)
Most commands fairly easy to memorize (‘d’ for drop for example, or ‘c’ for close)
Difficult to mis-enter commands (with a few exceptions such as the drop menu, it’s very difficult to enter wrong commands)
Radial Menu:
Cons:
Fairly difficult to memorize (every command uses arrows, I find up-down-up more difficult to link with “drop” then ‘d’)
Easy to mis-enter commands (one slip and you’ve thrown your weapon at the zombie instead of the active mininuke)
Only can have a limited number of options at a given screen (at this point it can only have 8 + “back” option vs the Key menu’s 75+ options)
Pros:
Easy to use prior to memorization
Allows for logical organization of commands easier then the Key menu
All command keys located in the same place
For speed I’d rate them about the same. The radial menu wins in options of that aren’t used often (since you have to hunt for those), but the Key menu wins for the most common options due to the fact that many players place their second hand right on top of those keys. Personally I can see new players liking the radial menu much better, but those who have already learned the key menu will much prefer it due to it’s ability to quickly handle the most common commands in 2 key presses as opposed to 3-7.