Small Bug in and around v.4848

Windows / Tiles:

I happened to be walking by one of those merchant buildings (with the elevators/looking for jerky) and walked inside to find most of the NPCs stuffed into the walls instead of their normal positions. I was doing a quick test. So I didn’t have any of my other characters survive long enough to find another building location to see if this was repeated. Nothing hugely important, but if the place got attacked I don’t think they could move…plus being in a wall is rather immersion breaking. >_>

Free Refugee Merchants(in the beige sand like color building).