Shaders and Tilesets

Having tilesets is wonderful, as now it means we could potentially implmenet lighting effects!


reflect time to day with a color filter on tiles (changing hue/ saturation/ gamma). Awesome orange/purple

reflect lighting on indivudal tiles with a shader (eg. grayscale only for tiles in the dark, yellow hue for tiles lit by fire etc).

indicate critical injury to the player with a reddening hue of tiles.


These are cool ideas, but I’m not sure if they can be implemented.