This thread was inspired by some ideas tossed around on the IRC.
Basically, during character creation there are several things to spend your points on. Permanent benefits like your attributes and traits, and temporary benefits like skills (Can decay) and professions (Gear that can be pretty easily obtained otherwise).
I find it rather silly to sacrifice points you could otherwise spend on attributes and traits on things that provide no lasting benefit and result in a weaker character.
So what I’m proposing is that skills/professions and attributes/traits have their own separate set of points to be spent, so you can buy temporary starting benefits without sacrificing the permanent benefits you could get otherwise. Putting a point into a skill probably shouldn’t raise it by two anymore due to having a separate pool of points.
So what do you guys think?