Hey guys,
Thanks for the great game, and because it’s so awesome I want to contribute
I found a bug, that causes a segmentation fault.
It appears when i’m sleeping but is maybe caused by the starting NPC
Here is the the bugtrack
Program received signal SIGSEGV, Segmentation fault. │West: East:
0x00007ffff6e4059c in free () from /lib/x86_64-linux-gnu/libc.so.6 South: SE:
(gdb) where######################################│ + │
#0 0x00007ffff6e4059c in free () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x0000000000a67672 in __gnu_cxx::new_allocator<npc_need>::deallocate (this=0x293d730, __p=0xffffffff00000000) at /usr/include/c++/4.7/ext/new_allocator.h:100
#2 0x0000000000a65c90 in std::_Vector_base<npc_need, std::allocator<npc_need> >::_M_deallocate (this=0x293d730, __p=0xffffffff00000000, __n=1073741836) at /usr/include/c++/4.7/bits/stl_vector.h:175
#3 0x0000000000a6585f in std::_Vector_base<npc_need, std::allocator<npc_need> >::~_Vector_base (this=0x293d730, __in_chrg=<optimized out>) at /usr/include/c++/4.7/bits/stl_vector.h:161
#4 0x0000000000a64854 in std::vector<npc_need, std::allocator<npc_need> >::~vector (this=0x293d730, __in_chrg=<optimized out>) at /usr/include/c++/4.7/bits/stl_vector.h:404
#5 0x0000000000a3ed00 in npc::~npc (this=0x293cf30, __in_chrg=<optimized out>) at npc.cpp:57
#6 0x00000000005562ce in __gnu_cxx::new_allocator<npc>::destroy (this=0x7ffff7fcf6a8, __p=0x293cf30) at /usr/include/c++/4.7/ext/new_allocator.h:123
#7 0x0000000000556235 in __gnu_cxx::__alloc_traits<std::allocator<npc> >::destroy (__a=..., __p=0x293cf30) at /usr/include/c++/4.7/ext/alloc_traits.h:205
#8 0x00000000005ea93c in std::vector<npc, std::allocator<npc> >::erase (this=0x7ffff7fcf6a8, __position=...) at /usr/include/c++/4.7/bits/vector.tcc:141
#9 0x00000000008c8d20 in mission_fail::kill_npc (this=0x7fffffffdeeb, g=0x7ffff7ef2010, miss=0x293afe0) at mission_fail.cpp:9
#10 0x000000000059bef9 in game::fail_mission (this=0x7ffff7ef2010, id=1) at game.cpp:1391
#11 0x000000000059c12f in game::process_missions (this=0x7ffff7ef2010) at game.cpp:1422
#12 0x00000000005972c5 in game::do_turn (this=0x7ffff7ef2010) at game.cpp:615
#13 0x000000000076ae54 in main (argc=0, argv=0x7fffffffe1d0) at main.cpp:6
Another thing that let my program crash is when I ask the NPC to teach me something as a reward, and then change my mind (decline training)
Thanks devs!
EDIT: Newest git version btw