Sorry if I wasn’t clear, I just meant that a soft content lock could be put on to curb the amount of stuff added which isn’t a goal in the coming release. I personally think projects work better with a core team if possible (see DCSS) with solid contributions from others although I know other models can work. At the moment though, with the github in which anyone can push stuff, you’re inundated with loads of little things that people add or tweak which takes up loads of time (as i2amroy said).
[quote=“Kevin Granade, post:35, topic:5349”]You keep dismissing my point. If I told people they could only contribute if they did what I told them to, I’m fairly certain I’d be the only one working on the project (if that).
As a general rule, open source project leaders DON’T GIVE ORDERS.
Also, you might want to consider what else the feature list would be missing if I rejected things based on not being a priority for me:
windows support, tiles, mutations, bionics, NPCs, advanced inventory, view nearby items/monsters, drugs.
If I developed the game like you suggest, something like 3/4 of the features that have been added in the past year would never have happened.[/quote]
You’re getting the wrong end of the stick, I’m not saying give orders I’m saying GIVE DIRECTION. If we’re feeling so democratic we can’t make a decision then throw it open to some forum polls to decide what goes in. If someone comes along and says ‘I created working helicopters’ then you’re not going to ignore that, but to say ‘this is what we want the community to work on’ would help drive the game in a good direction. Yeah, if people make other stuff it’ll have to wait till the next version/can be put aside for later. People have a modding system now and there’s no need for it to be a small list of things to contribute too.
At this stage I think you do a disservice to the game and the awesome work you and everyone has put in by saying that people would instantly lose all interest if they couldn’t add exactly what they want and I think that’s part and parcel of what’s become problematic. Quality trumps quantity any day of the week.