[quote=“pingpong, post:8, topic:7148”]I’d say they overwhelmingly increase the skill involved. To know immediately if something is useful or not is pretty piss easy. If we use Nethack as comparison, I’ve poured over 200-cost scrolls, potions, etc pages so I could figure if it was a good gamble or not.
I’d definitely be in favor of “generic” text, like “a car engine” if your mechanics is 0-2, but at higher levels you can see the real identity.
If we’re linking to crafting, I’m still butthurt over being able to make arrowheads, but can’t figure out they go on arrows. If anything, some things should be the opposite, that I know what goes into them, but can’t figure out how to make what goes into them i.e. arrows should come before arrowheads/fletching, as I can guarantee you even if we took an amnesiac like we have with our hero they’d immediately know arrowheads go on arrows.[/quote]
It really is non-sensical for your basic wooden arrow to be impossible to craft without a book. As I think with a little experimentation, any reasonable human being would be able to figure out an arrow. But NO. I don’t think forcing the player into a crap-shoot on whether or not this random pill/item makes their teeth explode seems like a smart design decision.