I don’t think purifier needs any changes because it’s already hardcore random when it takes away all of your good mutations and leaves only bad ones (i have had this happen to me) , so making special purifiers that targets bad mutations would make the mutation grinding way easier no matter how hard it is to craft it.
[quote=“youtoo, post:1, topic:2660”]1. you will die if you get too much radiation. Just like in Adom. you can only have so many total mutations. above a certain point you have a chance of just dying.
2. game scales as you get stronger. I have suggested this before. This is a longer term solution. I like 2 modes one where the game gets harder as you get stronger and one where the game gets harder over time irregardless of whether you get stronger.[/quote]
- You can die by too much radiaton and you will probably die , but dying just because you have many cool mutations is unfair.
- Or as it is now. Game is as hard at the beginning as it’s at the end.
But if you’re seeking for harder game , try dynamic spawn. It has increasing difficulty as you kill zed’s and if you combine it with glass jaw and hardcore traits , you got yourself what you’re looking for.