Original post:
Zed generates heat >= a tile of lava. Already causes blistering and heat damage at close range. Evolved form vomits a shorer-range-than-acid-spitter, single-tile glob of melting slag. All tiles with organic materials become dirt and their contents ash, regenerating zed’s health or stopping loss of its health. ?Can slowly turn organic walls into ash?
Butchering gives coal/charcoal
Current state:
Okay so, too hot to handle. Also some lore issues. Blob dies in heat. How does the zombie not burn up?
Zed generates heat <= a tile of moderate fire. Not sure if that can set things on fire. Definitely don’t want it that hot without an INSANELY low spawn rate. FPS issues would ensue.
Already causes blistering and heat damage at close range. Evolved form vomits a shorer-range-than-acid-spitter, single-tile glob of melting slag.
Z slowly looses health. Walking over non-flamable liquids regenerates health effectively delaying death.
All tiles with organic materials become dirt and their contents ash.
Can slowly turn organic walls into ash
Butchering gives coal/charcoal &/ internal furnace &/ microreactor &/ heat dissipation.