Since there were some requests on putting official lore into one place, I thought I’d create a topic.
CDDA design outline:https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1
Goals: Destroy non-blob
Zombies are technically controlled by the blob, but since they take up a major part of the game, and people have questions I decided to deal with them as a separate faction.
Zombies are created by X037, aka the blob. Pretty much everyone on earth is infected by the blob via water supply, which quickly spreads through a person and then goes dormant, stopped by “willpower”. However once someone dies, that willpower is gone, and the blob finishes spreading through the body and then reanimates the body under the blob’s control. The zombie is a sort of shell that protects the blob from effects of being on a different plane, which causes a lot of the initial nether creatures to die off. Enough damage will overload the blob and cause it to die out, preventing revivication.
Most zombies aren’t that smart, probably due to the blob adapting to the ‘prime’ plane, but some special zombies, and other zombies over time can become ‘intelligent’. The blob operates on a higher level, so directly controlling zombies, isn’t a major concern… right now.
A certain amount of mass is needed for the blob to revive a corpse, so no zombie birds, squirrels, rats etc. Zombies will also adapt over time, as the blob continues to make the zombies… ‘better’.
There are currently only three ways to rid yourself of the blob infecting you-becoming one with the Mycus, rapid teleportation, and the substance known as PE062, only the first one is currently in-game.
[center]The Blob or X037[/center]
Goals: Adapt and spread.
The Blob is a ‘hive-mind’ that spans dimensions and is one of the big ‘three’. The blob conquers planes by adapting to local conditions rather than transforming the world to suit its base state. The blob is very intelligent, but is more focused on the macro level, hence why most zombies and blobs are not that smart. If the blob decides to get directly involved it will be a dangerous opponent-as was shown when the blob overloaded the portal creation devices all over the world, allow it to escape and infect the water supply, starting the Cataclysm.
Such a ‘intervention’ probably won’t’ happen due to player interaction, unless a mass-scale version of PE037 is created and released into one of the blob’s home planes. It has been hinted that it would be very bad.
The blob has entire sub-prime planes devoted to creating energy to fuel its ‘armies’, hence it has no need to eat, and just wants to kill you so it can fully infect you making you one of them.
Blob monsters like the zombie are focused about adapting to the environment rather than trying to change it If there is a sub-prime of fire the blob will adapt to become fire-proof, or if there is a plane of acid, it will adapt to become acidproof.
Endgame for the blob would be turning everything into a blob-controlled creature or plant, but it probably won’t happen due to the other sub-prime factions fighting for the prime plane…
Goals: Transform and Assimilate
The Mycus are mushroom-like creatures that are focused on transforming the environment, creatures and plants around it to become one with the Mycus, and are one of the big ‘three’. The Mycus has the unique ability to transform the environment around it to suit its needs, and would rather transform something than kill it. For example, rather than destroy zombies, the Mycus converts them to its cause.
The Mycus prefers to take a more direct approach than the blob, and is able to be communicated with by humans that have some Mycus in them, and is really friendly once you get to know the Mycus… and that is all part of the plan.
The Mycus are like a Succubus or Incubi, in that the Mycus is very seductive, and useful to humans. Take the Marloss plant for instance-instantly filling, and provides a good morale boost, making it appealing to the hungry survivor. The Mycus are like the Borg, but instead of bringing Death Cubes, they bring candy, and if that doesn’t work, then they bring the Death Cubes, which are also made of candy.
The Mycus HATES the blob, and bringing those two together in a survivor will force a reaction that will eliminate either the blob or the Mycus, and is one of the few things that can eliminate the infection in a human.
Endgame for the Mycus, is probably generating enough spores to enter the jet-stream and spread across the world. With enough fugus in the area, you could see “spore storms”, which transform an area into fungus. I could also see the Mycus getting a hold of P037 and being able to produce it and using it to battle the blob-which would make the blob take notice.
The Triffids are plant creatures that are one of the ‘big three’. Triffids operate on a feudal basis, with each triffid or creature having been bred to have a set role. The triffids are controlled by a heart, and each heart competes with each other for territory, and the hearts are structured into ‘noble’ houses.
The initial invasion of Triffids are from the younger nobles.
Most of the lore for the triffids is up in the air as no dev has gotten to them yet, but the general style for them is believed to be medieval.