Nuclear missile silo

If you nuke a npc it lives. I kinda mentioned this before. The traps/explosions not working on npcs is a different issue.

So anyway, is it now merged with the main trunk? There is typo there by the way:

  g->add_msg("Nuclear missile launched aborted.");

launched → launch aborted

Yeah, last night it was added. Together with some buggy npc fixes.

Thanks for the typo mention. Will fix it.

I know only I care about it. But lazycat is going around on kickstarter saying he was never credited for his contributions:

Says:
"… the nuke works. And spawns smoke in the lower chamber. Also added lazycats fixes."

Edit: This was just an FYI. And not an attempt to open up further discussion. I will not respond further to this. Got anything to say to me about this, PM me on irc.