Im shocked at how poorly fire as defense is thought of. especially since its effective regardless of skill and how old it is and how you can put it out
-Its skillless constant damage. which means its great for newbies and meh for pros.
-it cant fail, it doesnt miss, and it is literally the cheapest weapon that consumes ‘ammo’ 1 thread, A splintered wood, tge very same rubber hose over and over; which will then be used to siphon gas after too
-It is slow spreading, and controllable. It takes 1-5 turns to kill any normal zom by fire alone. you can dump any noncombustable fluid on it, including rotten milk, dirty water, and apple juice. I think that has been nerfed somewhere so that its no longer 100% guarentteed, but its far from zero.
-Should you not opt for control, its easy to outrun. Depending on the structure dally
ng is dangerois, but in no situation other than trapping yourself its hard to hurt yourself.
-its so easy, the miniflamethrower cbm is largely redundant since lighters are plentiful and so light as to be zero volume. its sole advantage is lighting without fuel, so you save a turn (depending on the enviornm
Fire
Skelee dogs, to use this example, are not going to die to low quality meleers. while not as brutal as human skelees, they are quite dangerous to a new player.