[quote=“Coolthulhu, post:2, topic:13400”]Water from air sounds fine (exists IRL, makes sense mechanically in the game), wearable ratchet (at low effectiveness, with a “do jumping jacks to charge it” action) could work.
“External furnace” could be a car part, but as item it would be very clunky.
Water from corpses is a sci-fi thing. It’s tedious to use and also very weak. I’d just drop the whole bionic altogether.
Muscle suit would be better integrated in a power armor. After all, that’s what the “power” part is all about.
For many bionics, duplication simply doesn’t make sense:
[ul][li]Solar panels on armor would either obsolete the bionic (if comparable in output) or be uselessly weak (if realistic)[/li]
[li]Monoblade wouldn’t be as good without being unarmed[/li]
[li]Situational bionics like EMP or flashbang would obsolete the bionic, so either should be bionic-only or item-only[/li]
[li]Blood filter, nanobots, radiation fix - all internal[/li][/ul][/quote]
The weapon and armor bionics are bionic versions of things that already exist, not the other war around, so yeah. Dropping the water extraction bionic makes perfect sense to me, too.
Power Armor should indeed boost strength, but non-armored suits that boost strength still make sense and should be more common than power armor (there are completely civilian applications for them, and they exist today).
Many of the these things do indeed make more sense as a car part, and that’s fine (furnace in particular, as you said) - I wasn’t commenting on method.
Solar panels SHOULD NOT be a bionic, anyway - at least, not one that is useful in all but the most extreme circumstances. Heck, solar panels on power armor make more sense than that! I’m wearing an ANBC suit, but my solar panels BIONIC works just fine? Um, no - a solar array that you could plug into makes MUCH more sense. MUCH MUCH MUCH MUCH more. (Being able to “charge up” from a free standing system is also a complete DUH - the military would insist on such a thing, and most consumers would, as well!).
The EMP bionic is already essentially useless, anyway, so no loss there, not to mention that one EMP/laser rifle that completely obsoletes it in every way is already in the game (it’s just really rare). The cloaking device one already has an item that does exactly that, as well… but having a bionic to do it is MUCH nicer, as the gear equivalent is crazy encumbering for a melee character.
I’m OK with several of the more situational bionics having item equivalents that obsolete them for most situations - seriously, a bionic to do what a flashbang grenade can do for you with going under the knife only makes sense for extreme undercover agents… or an apocalypse where you can’t easily get more grenades. Stuff made just for the apocolypse doesn’t make much sense.
The benefit of a bionic is not having to carry the gear - gear for essentially everything bionics do is EASIER to make than bionics and would have FAR more marketability. Heck, even the repair nanobots and radiation scrubbers would commercially be available as some kind of “bacta tank” type thing in hospitals, not to mention free-standing machines that would filter your blood (those already exist!).
Now, several of those would indeed be useful enough to soldiers and/or extreme sports types that bionic implant versions would probably also be common (Repair Nanobats? SIGN ME UP!), and a few only make sense as bionics (the digestion ones, for instance, or the int-boost CBM), but only a VERY VERY few.
Oh, and the Fusion Blaster Rifle should only exist as a shoulder mounted “turret” kind of thing (say, you count as needing XL clothes when you have a weapon mounted on it… and of course, that functionality would make even more sense on power armor) - there would not be enough willing participants to justify the development of something like that which permanently cost you a hand. Now, a more powerful version of the Finger Laser (say, one that fit between the bones of the forearm and fired through a port in the palm) would make sense for undercover operations, but that’s not the same thing.
[quote="§k, post:3, topic:13400"]
without having to implant
This actually shows how overpowered many bionics are. Solar panel cbm, for example, should not work at full extent when torso is partially covered by armor.[/quote]
Meh, solar panels is really the only completely silly one, as you pointed out. Nigh-infinite power storage is at least that big a problem, but that’s being addressed with the new bionics limit (I think). Most of the others aren’t TOO bad… or they wouldn’t be, if equivalent gear was available (which it would be, if such things existed).