So, the triffids get their groves, the fungaloids get their towers/blooms, the ants get their giant anthills, the blob gets its slime pits, but what about robotic enemies? I barely see them compared to the other enemy types, and feel like some kind of spawn center that produces a ton of robots would be a cool challenge.
My idea is some kind of fully automated factory that pumps out robotic enemies until shut down or destroyed.
These factories would be very rare, so that robots don’t swarm the entire map. However, the factories that do exist on the map will pump out tons of robots- manhacks, skitterbots, chicken walkers, etc, and these robots will exist all throughout the factory and surrounding area.
The player can venture inside the factory, navigating through hostile defense systems and lines of machinery.
At the center of the factory is a computer terminal. With a very high computer skill, the player can attempt to hack into the terminal and shut down the factory, stopping the production of robots (it won’t shut down the robots or defense systems, though). Failure to hack the terminal will result in security bots spawning near your location. Destroying the terminal will not shut down the factory.
Alternitavely, the player could just destroy all of the machinery used to produce the robots (although there is a lot of machinery and it’s all over the place) Once all machinery is destroyed, a message appears stating that the factory has been effectively shut down.