[quote=“Eric, post:1, topic:9628”]So, the triffids get their groves, the fungaloids get their towers/blooms, the ants get their giant anthills, the blob gets its slime pits, but what about robotic enemies? I barely see them compared to the other enemy types, and feel like some kind of spawn center that produces a ton of robots would be a cool challenge.
My idea is some kind of fully automated factory that pumps out robotic enemies until shut down or destroyed.
These factories would be very rare, so that robots don’t swarm the entire map. However, the factories that do exist on the map will pump out tons of robots- manhacks, skitterbots, chicken walkers, etc, and these robots will exist all throughout the factory and surrounding area.
The player can venture inside the factory, navigating through hostile defense systems and lines of machinery.
At the center of the factory is a computer terminal. With a very high computer skill, the player can attempt to hack into the terminal and shut down the factory, stopping the production of robots (it won’t shut down the robots or defense systems, though). Failure to hack the terminal will result in security bots spawning near your location. Destroying the terminal will not shut down the factory.
Alternitavely, the player could just destroy all of the machinery used to produce the robots (although there is a lot of machinery and it’s all over the place) Once all machinery is destroyed, a message appears stating that the factory has been effectively shut down.[/quote]
I like this idea quite a bit. Being able to encounter a base type location on the surface that hosts a horde of robots would be one of those locations you see on your map but avoid till you have some serious armor and weaponry.
It works well with the Cataclysm Canon to.
“In an effort to combat the new threats of both large amounts of undead humans and various otherworldly horrors, the automated security forces are quickly reprogrammed to behave much more aggressively, killing threats instead of just trying to arrest them if they were supposed to, and adopting a much wider view of what constitutes a threat. Unfortunately, this backfires - though they do identify the undead as a threat, and in several cases successfully engage them, the new settings also lead them to target the human “trespassers” running the security networks, and the networked security systems identify almost any living human as a hostile threat to be eliminated. The larger network itself collapses shortly afterwards, leaving no way to adjust the settings back, as each security unit - police station, military turret, autonomous hunter vehicle - reverts to independent control operating under the last instructions received.”
This factory could just simply be a robotics factory that continued to run off it’s power after the cataclysm and produced more defense bots.