Here’s an idea for a new NPC Quest :
(NPC Name) : That dirty traitor…
A: What do you mean?
B: I don’t want to hear about it. (Cancels quest.)
If A is selected…
(NPC Name) : (NPC Name 2) used to be my ally, until he backstabbed me in my sleep. Now I’m nearly dead out of resources.
A: That’s horrible.
B: Forget it and get over with it. (Cancels Quest)
If A is selected…
(NPC Name) : Do you think you could kill him and get my stuff back?
A: Sure, why not. (Starts quest, spawns target within 0.5 miles of the player.)
B: No, not at the moment. (Cancels Quest)
If B is selected…
(NPC Name) : Forget it, it’s probably too dangerous.
A: I’m sorry.
B: Goodbye. (Exits conversation.)
The NPC you will have to kill will have medium-level fighting gear, such as a medium-level gun, or a combat knife.
You can also lie to the NPC, saying you killed the NPC.
Upon completion:
(NPC Name) : I can’t thank you enough! How about I tag along?
A: Great!
B: Can you stay here until later?
Option A will have him follow you, Option B will have him remain at his position, upon returning, he will join you.