Sorry for not responding before, I was in a intensive playing and it was totally worth.
Yes, as a old player of Dwarf Fortress, I know “losing is fun”, yes, the game strongly punish you for a mistake and that is the way a Roguelike game should be played, and no an pussylike game like anything done in a Nintendo game.
The game give the ambient-tension of how a good game should be.
Reading all the comments, and it enforce stuff I learned (in the hard way).
Forgot to mention is just for any starter build. The most hard part of the game is the first days. Not actually searching for a particular gameplay, the important is the beginning.
What I learned:
[b]Food / Water:[/b] [spoiler]You need to get those asap, your shelter are most likely not got something you can use, you are lucky if you get water and food in the basement, also sometimes there are zeds underground.
Get a build that have a bottle of clean water at least.[/spoiler]
[b]- Fucking wildlife:[/b] [spoiler]No seriously screw those, It was so bs when just going outside the shelter (for get a simple rock), they comes too fast and clobber your legs (Wolfs), or those snipers angry Mooses (How they can hit the head 5 times in a row with their antlers?!)
Wasps, man, they are annoying as the Cazadores from Fallout. More dangerous than a zed.
Other non aggressive wildlife. They run from you or when they are not scared, they dodge everything. (Ninja Squirrels) And you are too desperate for hunt something to eat. And every attack or action you fail to kill your food, you get more tired and eventually you are too weak to do anything.[/spoiler]
[b]Darkness:[/b][spoiler] At start I was thinking it was too hindering for do stuff, but I realized is your best friend, zeds can´t find you even if you go near them, so the best time to raid houses is the night.
[b]Light steps, Night Vision, Animal Empathy, Weak Scent[/b] as [b]KliPeH[/b] says, is a good pick.
[/spoiler]
[b]Tools and knowledge are way more important than weapons:[/b] [spoiler](Unless those weapons are silent and ranged like bows / knifes) Find I am like [b]Father Grigori[/b] from [b]Half life[/b], when I raid a house I got my time to secure it and creating traps near doors / windows, oc the house should have some food and water to manage living there some days till and prepare my next jump to a house and locating special spots like gas stations / garages / hardware stores. So eventually zeds wild got injured in the traps or got killed in the process if they step enough in those traps.
Also I can spent time reading / training inside the secured house till I wait the night.
I really hate guns, they are powerful, but, your lack of access early, to the ammo and the noise they do, is basically a stupid option to get as a starter build, you can eventually train and raid stuff mid / late game if you want snipe with a suppressor specially dangerous zeds from far. (For make a improvised suppressor you need a muffle from a car or find one luckily in the ground or in a garage. Than is a problem of luck and have the knowledge and tools to disassemble a vehicle.[/spoiler]
Making controlled fire:
[spoiler]Other important thing most guides forgot (those than are like 2013-2014 or six months ago old ones.) Is mention the importance of getting a way to do a stove, for cooking / boil water, they avoid fire spreading and smoke cumulation (burned a couple of houses before realizing this, also burned a house that have a cannabis underground plantation).
You can´t do a proper fire outside because of the constant raining, so you need do inside your shelter with a stove.[/spoiler]
Deconstructing is better than smashing:
[spoiler]Dunno why is not mentioned in any guide, you spend more time yes, but you salvage more resources than is important early on. So for enter in a house I rater prefer deconstruct a window and going inside, them deconstruct a chair / table / dresser / bed, and reinforce the hole with planks.[/spoiler]
Never tested scout, but after some games I going to get it, because you need to locate fast the important spots. Not having it hinders me a lot for exploring a city.
Light step / 10 perception:
Died a lot for stepping in a unnoticed landmine and stepping a damn fucknugget worm (Sorry that pissed me a lot because I managed to live 1 day when started to playing).
Thanks guys for contributing about this, you got strong points in your choices, and now I fixing a new setup for a newgame.