I think nerfing the interinsic morale boost is a solid first step, but it’s not the final word on the matter.
The spawn rates for animals is definitely high, not sure how high and it’ll take some careful thought to figure out where to put it. Also I want to make the animal populations persistent (spawn at game start, but the populations fluctuate over time).
A lot of animals are more skittish than they used to be, but not realistically skittish. Making e.g. deer realistically skittish would make them nearly impossible to hunt since they’re faster than the player and the player can’t sneak up on them (yet), so we need to be careful about that. They could stand to maintain a little more distance from the player though.
A higher-tier of cooked meat, with seasonings, higher skill requirement, etc is definitely something there’s room for.
I just want to reassure people that have brought up these valid points that we’re not like, “Ok, fixed it, don’t have to worry about it anymore”.
Varieties of meat has two benefits, one is pure flavor (ha), it’s just more immersive to have squirrel burgers vs deer burgers vs possum meatballs with spagetti. The other is when we get around to having a likes/dislikes thing for the player, they’ll like some, dislike some, get tired of eating the same thing all the time, etc, and that might or might not tie into particular varieties of meat. Point well made about making different meats unstack if they’re from different animals being a problem for inventory management. That’s something to be careful about.