Think I’ve worked out quoting…
After I unlocked it for further discussion one user began flooding. Repetition doesn’t advance the discussion any further and the purpose of re-enabling comments was to allow new users to give an opinion as opposed to allowing a minority to crowd out all other discussion by continuously repeating their viewpoint .
The github API publishes comments in real time so (for those who have the motivation) it’s possible to confirm that no posts were edited to misrepresent anyone’s argument. Stating in public that you are comfortable voting with an ulterior motive raises the question whether your future comments are github are to be considered sincere or opportunistic?
The format is definitely not Q&A. The goal is not to have someone else concede an argument via having the last word. If there are multiple authors try to reply in summary as opposed to each comment as it is made. We will take the best suggestions forward and those are usually the most concise.
Eh, I don’t know. It might allow things to get through, it might give them more time to be inspected before an update.[/quote]
[quote=“Coolthulhu, post:19, topic:12545”]From what I understand, it’s more about keeping one build each week in addition to the regular proper experimental builds, so that there is always a “less experimental” build in addition to the “fully experimental” ones.
This would allow merging experimental-experimental things by the start of the week, then fixing it before everyone complains about the whole game being broken.[/quote]
In that post I referred to continuous integration of a rolling release. In short all the developers try to merge contributions into a master copy which is immediately compiled for testing. This used to work quite well but the output of that testing process now makes it directly to your machine via the auto-updater. As stable is now ancient this experimental version is de facto the official copy. It’s hardly surprising that this leads to problems.
The options for releases are:
[ul][li]Continue as we are accepting that issues such as the temporary regression in volume units will be resolved in time[/li]
[li]Perform weekly releases with more careful testing and hopefully fewer issues[/li]
[li]Release builds when we reach an important milestone (how old is 0.C again?)[/li][/ul]
[quote=“Snaaty, post:10, topic:12537”]I guess it’s quotes like these:
When I started playing CDDA was cool for the unique futuristic spin, diverse enemies, and weird weaponry and vehicle options. Now... it's less so. It's hard to recommend a game on features that used to exist but now have to be modded back in. It's kinda soul-crushing to look in on development and not only not have new features to try out, but also old toys getting binned.
that bloat these discussions while adding literally nothing of worth to it. It also shows that you don’t seem to get that these Items aren’t lost, they’re in a mod. That is in the default selection. Literally the only additional thing you have to do is three more keystrokes when creating a world.[/quote]
Too much of these sorts of post as of recent. The sky is not falling in. The world is not ending. The game is exceptionally and increasingly popular. We have more users than ever opening issues (currently 1200+) or proposing features. A series of similar posts by authors claiming to be the prophets of the projects apocalypse don’t appear to be founded and certainly aren’t helpful.
Probably should be
Valid argument
An absolute nightmare both to write and maintain. Firstly you have to find every single reference and this task then needs repeating every time you add a new item. Also how do you stop one mod blacklisting content required by another? This is harder than you might expect given that there are over a billion possible combinations of mods (precisely 18014398509481984 for those who are interested) before you even consider the effects of loading mods in different orders.
Making content into self-contained mods is much more supportable. If we are going continue the policy of both accepting and supporting mod content distributed with the game then we need to avoid such a maintenance nightmare