[quote=“Duncan, post:4, topic:5763”]@Alpha
Actually that is how I play the game anyway, but without bothering to get the morale first. I have not noticed any significant impediment to reading all the books you have as soon as you get them apart from needing food and water.
The suggestion was designed to make bad morale have a more permanent effect, I agree that building up too much positive morale could be overpowered but that does not mean that this is not the right mechanism for the system. It can easily be tweaked as I have described so that it has a weak effect on positive morale and a strong one on negative morale. In fact I get the feeling perhaps you did miss something in the suggestion. Even with the random example numbers I threw out you would have to mantain a positive morale of +100 constantly for 16 in game hours to get the max boost, and that is without my additional suggestions at the bottom to nerf positive morale.
Additionally as I say this suggestion was actually supposed to focus on negative morale. An easy tweak would be to lower the cap so that it goes from -10000 to +1000, that means the penalty/bonus maxes out at -100/+10.
Basically what I am suggesting is a simple mechanism with example balancing. If you are worried about it being too easy how about the following example:
caps -20000/+0
decay 0
morale total added every in game second
positive moral adds 1%
negative morale adds 200%
This would mean if you get -1 moral for x time you would need to get +200 morale for x time or +20 for 10x to lose the penalty, and no bonus is ever possible.
(offtopic) Does morale really effect book reading? In what way? How come I never noticed? I just read a whole library on my character only stopping every two days to hunt.
@i2amroy
That is exactly what this achieves:
If you want +/- 20 then set the caps to +/- 2,000 on the running total. With my example numbers above this would take 20 days to decay if you have neutral morale the whole time.
Obviously if you have an implementation already planned then ignore this thread, but I think this is a relatively simple and elegant mechanism. A more complex and realistic psychology system that takes in much more factors and variables is definitely something that I would say yes!!! to but I didn’t want to post a ‘hey why don’t you spend the next six months making me happy’ suggestion thread, so I came up with the optimal time/result strategy. The actual numbers could even be put in the options menu so people can have a brutal fight against constant despair or a permanent easy to get bonus based on their play style.[/quote]
Every time i try to read a full book and dont get the recipe i need i eat and drink then read it again, then i dont get the recipe again, i go to read it again “your morale is too low to read this book” or something to that degree. Not sure how you managed to read a whole library
And i abstain from this suggestion as i have re-looked what you are suggesting and decided that it would be nice to see but i also wouldn’t mind not seeing it.