Okay working on changing Kawaii Maid Mod from Lua to Json… for now since I don’t have any clue on making a system like K.M.M. had I am just working on making it useable via crafting.
Now for the questions.
-
How does the crafting recipe time work? Like 5000 = ?
-
Can you make a subcategory or a category via json mod. If so, how?
-
To make it so you need the reciver/transmitter to get and send stuff will having it like this work?
“tool”: [ [ [“KAWAII_AMTS_reciver” , -1] ] ]
^added to the recipes and setting the item itself as a tool?
Any help is much appreciated.
1 Like
Recipe time is in action points, 100 action points to a 6 second turn. For the kawaii mod, from what little I understand of it, you could make all the recipes take 80 action points.
You can’t make subcategories or categories via JSON.
You could implement the AMTS receiver with an ATMS_RECEIVER quality. Then you could gate the recipes based on the ATMS_RECEIVER quality as a tool. That’s actually probably a good way to implement it.
3 Likes
Well… It’s not crashing or having errors pop up anymore… but it will not register that a tool is needed to make the thing… how do you go about making a recipe need a tool with a new quality? I think I messed it up somewhere.
Declare the tool_quality in data/json/tool_qualities.json
{
"type": "tool_quality",
"id": "ATMS_RECEIVER",
"name": "ATMS Receiver Upgrade"
},
Reference the tool_quality in the "qualities"
field of the recipe like "qualities": [ { "id": ATMS_RECEIVER", "level": 2 } ]
haven’t tested it, but that should work.
1 Like
Tyvm it works now. Not really sure where I went wrong but meh. It works.