Mod Category

I’ve got a question about mods. Let’s say I want to add a “WELD” quality for the welder, which is already in game, or I want to add new stuff to an already-existing item_group; shortly, overwriting stuff. Would it work, or would it crash?

Adding a weld property wouldn’t work, because the games code wouldn’t know how to handle that property.

Adding new items to an item group would be okay, because everything necessary would exist either in the game at compile time or in the jsons loaded at run time.

Actually, “WELD” quality, for crafting and construction; I defined it in qualities.json.

So, I guess I’d simply modify the game itself. Buh.