Make first aid/bandages heal over time

Yea that’s the plan, but it’s going to take a while.
To be fully implemented, every source of damage has to have a range of wounds defined for it, each of which will need effects, descriptions, resistances, and healing methods,

For the main screen there will be some kind of summary, probably the same thing we have now, but there will also be a menu of some kind to display every single cut, scratch and bruise. When applying medicinal aid, it’ll auto-target the “worst” wound that it can treat, but you can retarget it if you want in case you’re doing something weird (e.g. you have a cut (minor) and a gash(major), applying alchohol (as a disenfectant) would auto-target the gash since it’s more serious, but you might want to clean the cut instead because you have a first-aid kit back at base and you want to use that on the gash).

The other question is making it player-only, applying it to NPCs too (probably would just leave them dumb and always treat the “worst” wound until they run out of medicine), or applying it to all creatures (who just get natural healing, but it’d probably be faster), and then the open question of how it interacts with weird stuff like zombies and insects :stuck_out_tongue: