Big thing is that world generation only happens with new overmaps, which in most cases means new characters follow whatever the world was before. As such you would be able to generate the world first on a “easy as pie” setting, suicide, then start additional characters on the “suicide” setting and never need to care that it’s set so hard as long as you stick to the first overmap.
I mean you could literally do the same thing by just setting the world to delete after character death, then giving yourself an additional number of initial points based on how hard you think the world you are going to generate would be.