Latest experimental features

I’d really expect scent to work more along those lines. Since those zed’s probably don’t smell so good.

Also turns out I was several versions behind and the features all work out fine, but yeah, scent having that sort of effect (when you can “see” things within a certain range if vision is not possible) is a pretty nifty idea. We can already become dog mutants n shit, smell seems like it’d be right up there. That’d be neat.

It feels like they made the temperature far more punishing then in reality - or perhaps the messages that inform us about it seem overly dire. It kinda feels like some southerner’s horror story of what it must be like ‘up in the far north! where you get snow!’ rather then anyone whom has lived there. There’s no way that, fully bundled up and in a bed with a down comforter, even in an unheated house, in spring, that you’d get frostbite. Just no way.

As someone who is used to some winter and walking at a brisk pace consistently: I find myself having to unbutton my coat, ditch the hat and gloves, and ultimately the scarf, at anything warmer than -5C. I forget what that is in F, probably around 26F? I won’t wear the scarf over my mouth until it’s colder than -10C. Sitting still, I would be significantly colder. With much wind, colder yet. Wind is really what makes covering bare skin necessary in my experience.

I am not entirely decided on where I feel the temperature descriptions are at either, but I speak as someone who’s gotten frostnip from handling cold metal door handles outside for two minutes on a very icy day (-20C ish), but then had to once again unbutton coat layers in similar temperatures because I was running and there was zero wind. There’s still too many factors present in the real scenario that aren’t also reflected in the weather system - and it’d be stupid complicated if they were.

I guess that wasn’t really a suggestion one way or another, just some thoughts I’ve had.

so how long until everyone is back doing the new experimentals again cause you want to see what just got added?

I’ve got a streak to maintain, thanks, and that PR hopper ain’t gonna empty itself. 0.B is obsolete already. :wink:

[quote=“Pthalocy, post:463, topic:5582”]As someone who is used to some winter and walking at a brisk pace consistently: I find myself having to unbutton my coat, ditch the hat and gloves, and ultimately the scarf, at anything warmer than -5C. I forget what that is in F, probably around 26F? I won’t wear the scarf over my mouth until it’s colder than -10C. Sitting still, I would be significantly colder. With much wind, colder yet. Wind is really what makes covering bare skin necessary in my experience.

I am not entirely decided on where the temperature descriptions are at just yet either, but I speak as someone who’s gotten frostnip from handling cold metal door handles outside for two minutes on a very icy day (-20C ish), but then had to once again unbutton coat layers in similar temperatures because I was running and there was zero wind. There’s still too many factors present in the real scenario that aren’t also reflected in the weather system - and it’d be stupid complicated if they were.

I guess that wasn’t really a suggestion one way or another, just some thoughts I’ve had.[/quote]
Not to mention the fact that you live up North where it get’s really cold, so you naturally will be more resistant to cold. I for one think you are crazy for living in that temperature, but then again since I am in a desert where it is hot 90[sup]o[/sup]F (32.2222 in celsius, thanks to google calculator.) is pretty nice.

I love how Americans always include decimals when reciting Celcius conversions. We just don’t do that here. And it’s silly. I want a temperature system with the resolution of Fahrenheit but the freezing-point-at-zero of Celsius.

not that north for Canada - I’m close to the border and in a valley. Maybe not resistant to the cold, so much as my body might react faster when it realizes it’s time to conserve heat. My hands practically turn off just so my torso can continue to be too hot haha.

Yeah 32 is not common here without it also being 80%+ humidity, which is a horrifying monster very different from that of desert heat. I might actually do really well in that kind of dry summer. Would probably have to chug water like a newbie though.

See this just makes the potential to ‘adapt’ to (learn to cope with) one’s environment makes realistic weather even harder. BLEH! BLEH I SAY!

I think in terms of opinions on temperature, we need people who live in New England to weigh in more than anything else.

I dunno if it’s different than in Wyoming but you need some snow tires here.

So autosalvage and fire warming are in.

Autosalvage is quite obvious - you’ll notice it when butchering a zombie corpse. Very useful if you have “must clean up everything” kind of obsession.

Fire warming makes small fire more useful for warming extremities. You need to stand next to the fire and it works well for hands, OK for arms, but barely for torso and legs. Feet will get a serious benefit only if you can sit on something (currently only chairs, armchairs and benches). If you are comfortable and next to fire, you’ll gain a small morale bonus. You also get this bonus from sleeping in a warm bed.

[quote=“Coolthulhu, post:470, topic:5582”]So autosalvage and fire warming are in.

Autosalvage is quite obvious - you’ll notice it when butchering a zombie corpse. Very useful if you have “must clean up everything” kind of obsession.

Fire warming makes small fire more useful for warming extremities. You need to stand next to the fire and it works well for hands, OK for arms, but barely for torso and legs. Feet will get a serious benefit only if you can sit on something (currently only chairs, armchairs and benches). If you are comfortable and next to fire, you’ll gain a small morale bonus. You also get this bonus from sleeping in a warm bed.[/quote]

Awesome, I always felt the way fire worked previous was kinda lame in that it didn’t seem to get my character actually warmed up.

<3 Coolthulhu for that autosalvage option. I’ve added the foldable tag to quite a few more parts, so those should be a little more useful now. I’m hoping to do a rework of the calculations for their volume/weight soon too.

[quote=“Coolthulhu, post:470, topic:5582”]So autosalvage and fire warming are in.

Autosalvage is quite obvious - you’ll notice it when butchering a zombie corpse. Very useful if you have “must clean up everything” kind of obsession.

Fire warming makes small fire more useful for warming extremities. You need to stand next to the fire and it works well for hands, OK for arms, but barely for torso and legs. Feet will get a serious benefit only if you can sit on something (currently only chairs, armchairs and benches). If you are comfortable and next to fire, you’ll gain a small morale bonus. You also get this bonus from sleeping in a warm bed.[/quote]

REALLY?!?!? THIS IS AMAZING

I CAN TEAR UP AN ENTIRE PILE OF ZOMBIE CLOTHING IN A SINGLE BUTTON PUSH

THIS WILL BE GREAT NEXT TIME I NEED A LOT OF ROPE

Omg bed is cozy, this is great. It’s really cute to me for some reason.

BLEH! I’ve been using my breaks from campus life and essay-crafting to forum chat, rather than play. I haven’t updated cata for a week or two.

We need people who live in future New England to weigh in.

Noticed that ranged combat has changed slightly, rather then just fire you now have the option to steady your aim (costing movement points but allow you to be somewhat more accurate) and attempt to make a precise or careful shot. I’m loving it.

ah, tasty! next step — selecting body parts (fallout’s back!) and collecting headshots in the kill stats window? =)

A swapable storagebatterycase !!! omg i always wanted to swap these out easily now i have it i love whoever did this !

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The aiming change seems pretty major to me. I don’t know about balance stuff, but it is certainly really cool.