Latest experimental features

How long till next stable releaser. Week? Month?

Bubbadoo said around August 1 - 8, 2014.

One of those, probably.
Follow the issue tracker, when there are no issues left here: Issues · CleverRaven/Cataclysm-DDA · GitHub we do a release.

Bubbadoo said around August 1 - 8, 2014.[/quote]
Yeah, but I got it from

and basically reiterated it on the Facebook page

Also remember the deadlines are really just for fun, really is no specific rush. Also I am not one of the coders so I am not up to date with Git Hub on all the important shite that needs to be done before the release.

Yeah, keep in mind that literally the only real difference between a “stable” version and an “experimental” one is that one is labeled stable and the other experimental (and we tend to have about a week or so of mandated bug-fixing before a release). As such you can just download the current experimental version to get a version that is 99% the same as the next stable one.

Experimentals are very rarely unstable. Everything might not be balanced or 100% reliable but you’ll rarely ever run into any major crashes.

Yeah, but you forgot that the discussion about a release always begins with a stable build. :slight_smile:
Altough bugtracking and feature approval/disapproval is fun, assessing new and optimized stuff is always better! :smiley:

Can we call 0.B the “Snoop Zombie Dog” release? :stuck_out_tongue:

Some interesting new professions to start with, like farmer and tons of new bionic starts.

A small feature: Your last words are now entered on a nice ASCII art gravestone which shows the days of survival and number of kills. Nice.

Mmm yes, I became quite familiar with that.

Oh, don’t think the changes to power system were mentioned. If I recall correctly, now 1 power for bionics is equal to 1 battery charge. Please correct me if I’m wrong.

I dub thee Uncorrected. :wink:

The labs have become tough. An occasional roomful of manhacks, skitterbots, zombie scientists and zombie bio-operators sure refreshes the day. My EMP grenades came in handy but it was still very difficult.

Recently I discovered a two-way-radio. I suppose it has been there for longer, but I never managed to get my hands on one.
Though, are the different actions actually having any result? Or is it still placeholder?

I called for help, someone said, “wait 5 minutes” and I waited a lot longer, and walked away.

Also, there is a pretty awesome new Profession there, called the “Archaeologist”. (Perhaps it was there before and got overwritten by my Xstuff mod, which I didn’t install this time.)

Also, unread books are now displayed in red color. Just a minor thing, but kinda confused me when I noticed it the first time.

Is it possible at all, that things like NPCs and quests can be moved to json in the foreseeable future? I would really like some different quests and different dialogues. (Although the current ones are pretty rad!)

Well, the wait five minutes thing is new to me. But the two way radio doesn’t do much other than that.

The two-way radio was an old NPC thing that was eventually removed due to how broken NPC’s were.

As for JSON NPC’s/quests the answer is “eventually”. Most things will eventually be moved to JSON, but there’s no telling how long it will take.

Fun situation at the refugee camp:

I talked to some guy (or girl?) just about the basic survivor stuff.

Suddenly I notice a possible question: “What’s with your ears?”. I proceed and ask him what’s wrong with his ears. He almost loses his shit, tells me to calm down and not tell anyone, as there are people around who don’t like mutants.
Well, too bad that I’m one of them. I proceed to tell him that his ears are ugly as hell, so he decides to ignore me from then on.

Was the thing with the ears hardcoded? Or is it sometimes a different mutation?

[quote=“Snaaty, post:197, topic:5582”]Fun situation at the refugee camp:

I talked to some guy (or girl?) just about the basic survivor stuff.

Suddenly I notice a possible question: “What’s with your ears?”. I proceed and ask him what’s wrong with his ears. He almost loses his shit, tells me to calm down and not tell anyone, as there are people around who don’t like mutants.
Well, too bad that I’m one of them. I proceed to tell him that his ears are ugly as hell, so he decides to ignore me from then on.

Was the thing with the ears hardcoded? Or is it sometimes a different mutation?[/quote]

Hardcoded. Needs more work, but still a bloody sight better than NPCs used to be. :slight_smile:

Hardcoded.
Too bad.

NPCs really are quite fun now. I always play with static and random npcs enabled now.
Mostly though because I like to pick the “cannibal” trait in combination with “psychopath”. It keeps your stomach and your sehelter basement full.

Couple annoying last-minute fixes, but scenarios are live. Go BeigeSand!