I don’t know if there’s one already, but I have a new item I want to make, but some of it’s use functions need to be dependent on the existence of nearby items.
It won’t be transforming the other items, it just needs to know if they’re nearby. something like the “need_fire” tag, maybe something like this?
“need_item”: “char_kiln”,
“menu_option_hide_missing_item”: 1,
For context it’s related to a request Kevin put in, I’m thinking about making a custom sheathing kit that you can turn into a sheath for a sword you have but I don’t want there to be a bajillion recipes or menu options showing up all the time.