How about "overmap_feature_flag_settings": { "blacklist": [ "FARM" ] }
? It get’s rid of all farms, only exception the “ranch_camp”.
For other buildings, there are not many options - you’ll need to take the long way and remove them “manually”, as in: Check the data->json->overmap->overmap_special->specials.json file for the id of the building and create a file in your mod that contains "type": "overmap_special"
, that id, an empty "overmaps"
list and "occurrences": [ 0, 0 ]
. For example…:
Get rid of all the prisons
[
{
"type": "overmap_special",
"id": "Prison",
"overmaps": [],
"occurrences": [ 0, 0 ]
},
{
"type": "overmap_special",
"id": "Alcatraz Prison",
"overmaps": [],
"occurrences": [ 0, 0 ]
},
{
"type": "overmap_special",
"id": "Prison Hidden Lab",
"overmaps": [],
"occurrences": [ 0, 0 ]
}
]
If you want to get rid of certain city buildings, you probably can tweak them in your regional_map_settings.json “replacement”, specifically in the "city"
->"houses"
and "shops"
list.
But I’m not experienced at modding building spawn rates, so maybe it wont work as I expect it to.