Yeah there’s a bunch of stuff that I seem to have to go out of my way for to obtain, which if I followed the ‘6 is good’ rule, well. …actually I play with the default at 8 just so I have some wiggle room for a fun character, and I still die incredibly easily. 8 is my ‘intended’ mode, via trial and error. I’m not usually going out of my way to do stupid crap and if I am, that’s when the points get jacked to 20.
So. Yes: I am okay with grinding in general, it’s a method of gameplay that rewards you for investing time - but the setup feels a bit split on how the difficulty curve is established (difficulty levels not reflective of recipe contents, for instance).
So it is unclear to me if grinding is in fact the ‘intended’ or ‘mandatory’ route, or just another choice, or something I should avoid if I want to be a good survivor. I would prefer it not to be a mandatory gameplay tactic, since choice is such a key factor in this game’s design. For the same reason, I also wouldn’t rebalance things in an attempt to evade grind entirely either.