[font=georgia]So, say youd have a ‘sanity’ thing (like the morale) and it was lowered by traumatic things happening, EG: Fungal Stalks bursting from your hands.
And pretty much, if you are insane enough stuff like the schizophrenia trait would kick in, also, if you were insane enough and you try crafting something you could craft something completely random. So like if you tried crafting a wood spear you might craft a wood arrow/bolt. I assume the latter would be hard to code in though[/font]
Start eating stuff in your inventory, start throwing stuff around, undress, run around screaming...
[code]The voices in your head ask you to commit suicide. Abide? Y/N[/code]
NO! Punch stuff, punch yourself, scream some more, throw up...
[code]Your mother asks you to wake up but you can't![/code]
[code]You black out.[/code]
[code]The cold wakes you up.[/code]
Still alive? Oh my. Wh-where am I?
Start eating stuff in your inventory, start throwing stuff around, undress, run around screaming…
NO! Punch stuff, punch yourself, scream some more, throw up…
[quote=“Reservoir, post:4, topic:1016”]Stupid idea. All game with sanity related stuff end up fucking the game up. No way. Everyone will die of insanity or quit because having to do some things to stay “sane” is not fun or easy enough.
Also, winning mutations could make us insane, because, you know, having tentacles intead of arms is a traumatic thing…
And we dont want to stop winning mutations, even if they are bad, do we…?[/quote]
We could have a Asshole perk, making you immune to most traumatic events (like that perk did with NPC’s and zombie kids, I forgot what it was called)